Sorcerer
Base Class: Sorcerer

You're blood is a unique type of intelligent Ooze, unlike other sorcerers your magic is alive and in exchange for a vessel offers magic power. Your connection has fused your minds so regardless of your alignment or actions you will not lose your magic over disagreements between yourself and your magic sugar daddy. How this ooze came to be is up to you, you may have been cursed by the demon lord Juiblex, had an ooze blooded parent, or perhaps a Gelatinous cube engulfed you but was mysteriously and magically absorbed by you. Either way, you have entered a symbiotic relationship with this strange creature, and how you use this abnormal power is up to you.

Arcanic blood

At level, 1 you learn additional spells when you reach certain levels in this class, as shown on the Ooze Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a transmutation spell from the sorcerer, warlock, or wizard spell list.

Ooze Spells
Sorcerer Level Spells

1st

Absorb Elements, Tasha's Caustic Brew

3nd

Acid Arrow, Alter self

5th

Life Transference, Vampiric Touch (Deals acid damage)

7th

Vitriolic Sphere, Charm monster

9th

Contagion, Enervation (Deals acid damage),

 

Ooze Nature

By becoming one with an intelligent magic being you are now sustained by the mere presence of of the weave. At 1st level you are no longer required to sleep, eat, drink, or breath. You're attunement to the weave also grants you blindsight for 10 ft. You lose all of these benefits when the weave is not present, i.e. an antimagic area.

Acidic body

At 6th level, you become resistant to acid damage as a result of your body becoming acidic. When a creature hits you with a melee attack they take acid damage equal to half your sorcerer level, at the same time you can us your reaction to deal the same damage to all creatures within 5 ft. of you. 

Amorphous body

At level 14, your skin now has a slight tinge the same color as your blood. You are now immune to acid damage. As a bonus action you can spend 3 sorcery points to become amorphous(including the non-living material on your person), for a number of minutes equal to your charisma modifier. While amorphous you can move through a space as narrow as 1 inch wide without squeezing, you secrete adhesive-like substance giving you a climb speed equal to you walking speed, and you are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Humanoid Slime

At 18th level, you can now completely alter your body at will. When you activate amorphous body or while it is active you can gain additional resistances (no action required) of your choice(excluding psychic) for 1 sorcery point per resistance, all resistances disappear at the end of the duration regardless of when they were activated. Your blindsight increases to 30 ft. You are also immune to exhaustion.

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