Base Class: Barbarian
A barbarian from the Polynesian islands who has mastered the art of the Haka to disrupt his foes and open their weaknesses.
Haka
Starting when you choose this path at 3rd level, upon entering Rage, you perform the Haka. Additionally, all enemies that can see and hear you must make a Charisma Saving Throw against 12 + your Strength Modifier + your proficiency bonus (if you are proficient in intimidation). Upon failing, they are afflicted by the 'Haka' condition for 1 minute, giving them disadvantage on attack rolls against you. If the enemy can only see OR hear you, they have advantage on the Charisma Saving Throw. Additionally, you can use the Haka as an action, once per short rest. Additionally, add your Rage Damage bonus to attack rolls against enemies affected by Haka.
Battle Hungry
Beginning at 6th Level, upon hitting an enemy affected by Haka, you heal for 1d4 + your Constitution Modifier. Increased to 2d4 at 10th level and 3d4 at 14th Level. This bonus can not be achieved from the same enemy more than once per turn.
Psyched
Beginning at 10th Level, all attacks against enemies affected by Haka are at advantage.
Lowered Guard
Beginning at 14th Level, when doing critical damage to an enemy affected by Haka, roll an additional damage dice.