Base Class: Bard
Bards of this college weave tales of virtuous knights so grand, that they themselves seek to aspire towards such greatness. Ironically, their embelished stories have captivated them in the very inspiration they seek to invoke.
Instrumental Weaponry
At 3rd Level, You gain proficiency in medium armor, shields, and martial weapons. You also gain one of the following fighting styles:
Dueling, Great-weapon fighting, or Two-weapon fighting.
Additionally, simple or martial weapons you wield can be used as a spell-casting focus.
Bardic Oath
At 3rd Level, You take a warrior's oath as you start on a path toward either fame or infamy. You must choose between four oaths to devote yourself to: The Oath of Song, Oath of Secrets, Oath of Legends, or Oath of Grace. The Bardic Oath you select will affect the features you gain through this class.
The spells granted to you through your Bardic Oath counts as a Bard spell for you, but don’t count against the number of Bard spells you know. The spells can’t be replaced when you gain a level in this class.
Oath of Grace
You devote yourself to beauty and flair above all else. You now make Persuasion checks with advantage. Once per short rest, you can cast either Charm Person or Zephyr Strike at 1st Level without expending a spell slot.
Oath of Legends
You devote yourself to the glory found in victory, which lasts for generations to come. You now make Intimidation checks with advantage. Once per short rest, you can cast either Command or Guiding Bolt at 1st Level without expending a spell slot.
Oath of Secrets
You devote yourself to the hidden truths that hide in plain sight. You now make Deception checks with advantage. Once per short rest, you can cast either Disguise Self or Dissonant Whispers at 1st Level without expending a spell slot.
Oath of Song
You devote yourself to the arts, and the meaning they give to living. You now make Performance checks with advantage. Once per short rest, you can cast either Thunderwave or Thunderous Smite at 1st Level without expending a spell slot.
Inspired Smite
At 3rd Level, You can inspire might within yourself as you strike your foes. When you hit with a melee weapon attack, you can expend one spell slot in order to deal an additional amount of damage as shown in the Inspired Smite Damage table below:
Inspired Smite Damage
| SPELL SLOT LEVEL | ADDITIONAL DAMAGE |
|---|---|
| 1st-3rd | 3d6 |
| 4th-6th | 4d6 |
| 7th-9th | 5d6 |
The damage of your Inspired Smite is of a certain damage type depending on your "Bardic Oath", as shown in the Smite Damage Type table below:
Smite Damage Type
| BARDIC OATH | DAMAGE TYPE |
|---|---|
| The Oath of Grace | Force |
| The Oath of Legends | Radiant |
| The Oath of Secrets | Psychic |
| The Oath of Song | Thunder |
Warrior's Dance
At 6th Level, Your growing talent as a warrior manifests in battle as a fervant dance, fueled by bardic magic and inspiration. You can attack twice, instead of once, whenever you take the Attack Action on your turn.
Additionally, you gain one of the following benefits depending on your "Bardic Oath": Warrior's Grace, Warrior's Legend, Warrior's Secret, and Warrior's Song.
Warrior's Grace
You gain this benefit if you devote yourself to the Oath of Grace. If you take and complete the Attack Action on your turn and you don't miss with any attacks made within the action, you can make one additional weapon attack as a Bonus Action. If you hit with this additional weapon attack, beautifully elegant winds start to guide your steps. Your movement speed gains a +10 ft. bonus and won't provoke Opportunity Attacks, all until the end of your next turn.
You can do so up to an amount of times per long rest equal to your Charisma modifier.
Warrior's Legend
You gain this benefit if you devote yourself to the Oath of Legends. If you take and complete the Attack Action on your turn and you don't miss with any attacks made within the action, you can make one additional weapon attack as a Bonus Action. If you hit with this additional weapon attack, you radiate with legendary might and brilliance. You are granted advantage to attack rolls and ability checks, all until the end of your next turn.
You can do so up to an amount of times per long rest equal to your Charisma modifier.
Warrior's Secret
You gain this benefit if you devote yourself to the Oath of Secrets. If you take and complete the Attack Action on your turn and you don't miss with any attacks made within the action, you can make one additional weapon attack as a Bonus Action. If you hit with the additional weapon attack, shadows gather around you and make you more elusive. You gain a +3 bonus to your AC and saving throws, all until the end of your next turn.
You can do so up to an amount of times per long rest equal to your Charisma modifier.
Warrior's Song
You gain this benefit if you devote yourself to the Oath of Song. If you take and complete the Attack Action on your turn and you don't miss with any attacks made within the action, you can make one additional weapon attack as a Bonus Action. If you hit with the additional weapon attack, a soothing musical aura envelops you. You gain resistance to all damage types and immunity to the charmed and frightened conditions, all until the end of your next turn.
You can do so up to an amount of times per long rest equal to your Charisma modifier.
Mighty Flourish
At 14th Level, Inspriation seems to overflow from within you, as you smite your enemies with every strike. Melee weapon attacks you hit with deal an additional 1d6 damage on a hit. This additional damage die increases to the size of your Bardic Inspiration die if you expend one to amplify an "Inspired Smite". This damage die is of a certain damage type depending on your "Bardic Oath", as shown in the Flourish Damage Type table below:
Flourish Damage Type
| BARDIC OATH | DAMAGE TYPE |
|---|---|
| The Oath of Grace | Force |
| The Oath of Legends | Radiant |
| The Oath of Secrets | Psychic |
| The Oath of Song | Thunder |
Previous Versions
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