Paladin
Base Class: Paladin

A paladin who serves Fate itself. Paladins of Fate use Marks to call upon their powers. They are true neutral paladins, serving the course of life, believing in destiny. They refrain from killing unless necessary, adopting a more supportive or defensive role. 

Channel Divinity

Channel divinity
When you take this oath at lvl3, you gain the following 2 channel divinity options:

Mark of Fortune
As an action you are imbewed with a string of Fate. For 1 minute, you are under the efects of the Bless spell without requiring concentration.

Mark of Sorrow
The paladin seals the fates of nearby enemies. As an action he can place a curse on them. Target a creature within 15ft of you. It becomes under the effects of the Bane spell for 1 minute.

Mark of Fate

The paladin influences the fates of the allies near him.


As part of a rest, the paladin can mark himself with a mark of Fate. This gives him resistance to one type of elemental damage. As long as he is not under the effects of exhaustion, the paladin can change the nature of the elemental protection during a short or a long rest.
Allies within 10ft of the paladin receive the effects of the mark of Fate as well.

Aditionally, when an ally within the paladin's aura is subject to a saving throw against a spell that would deal the selected elemental damage, the paladin can use his reaction to make that ally succeed automatically. This effect can be used up to proficiency bonus times per long rest.

Mark of Youth

If you hit a creature with at least two melee attacks as part of the same attack action, you can expend a spell slot and your bonus action to mark the target with the symbol of youth until the end of your next turn. Once per turn, any creature that hits the marked target with an attack will be healed for spell slot level*d6 hitpoints.

Mark of Cain

If you hit a creature with at least 2 melee attacks as part of the same attack action, you can use your bonus action to mark them for death. Until the end of your next turn, all attacks against the marked target have advantage. You can do this a number of proficiency modifier times per long rest.

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