Cleric
Base Class: Cleric

If you feel like you've got burning loins,

come here to me and flip  this coin.

if you get heads go straight to my bed

if you get tail ,adventurers get set to sail. 

If your day is going sucky,

come here to me if you want to get lucky!

Time to get Lucky

Starting when you choose this domain at 1st level, you can use your action to touch a willing creature including yourself to give it advantage in the next check. This blessing lasts for 1 hour or until you use this feature again.

Channel Divinity: Luck has changed

As an action, you can use Channel Divinity to either give yourself +10 on the next roll or -10 for any creature within 60 feet

 

Channel Divinity: Unlucky for some

As an action, you can use Channel Divinity to make a creature within sight(within 60 feet)  vulnerable to all damage for the next attack.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

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Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2021 6:05:55 PM
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5/7/2021 6:19:48 PM
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