Warlock
Base Class: Warlock

Your patron is one of the powerful Giants of Jotunheim, skilled warriors and crafters of an age past. Though few now remain, the Jotun possess enormous power and may be willing to trade the secrets of their craft in exchange for your service.

Expanded Spell List

The Jotun lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells

1st

absorb elements, identify

2nd

augury, magic weapon

3rd

elemental weapon, glyph of warding

4th

fire shield, stone shape

5th

creation, legend lore

Fortitude of Jotunheim

Starting at 1st level, the might of the Jotun imbues you with physical resolve. You gain proficiency with medium armor and shields.

Additionally, you learn to speak, read, and write Giant. If you already know Giant, you may choose to learn another language instead.

Rune of Protection

Starting at 6th level, you may perform a ritual to create a Rune of Protection on a shield or set of armor. Creating this rune takes 10 minutes, and you may only have one rune active at a time.

When you finish the ritual, you may choose one of the following benefits to apply to the shield or armor:

  • Elemental Rune: You gain resistance to one of the following damage types, which must be chosen when the rune is carved and cannot be changed unless you complete the ritual again: cold, fire, lightning, or thunder.
  • Rune of Resolve: You gain advantage on one of the following types of saving throws, which must be chosen when the rune is carved and cannot be changed unless you completed the ritual again: Constitution, Dexterity, or Strength.
  • Rune of Deftness: Your walking speed increases by 5 feet. Additionally, this armor no longer imposes disadvantage to Dexterity (Stealth) checks, if it did so already.

You, or any creature you choose, may gain the chosen benefit from the shield or armor as long as they are wielding/wearing it and the rune is active. A creature can gain the chosen benefit even if they do not have proficiency with the armor or with shields, but suffers any other penalty from it as normal.

Aspect of the Giants

When you reach 10th level in this class, you can channel the physical might of the Jotun to bolster your strength and the strength of your allies.

When you or an ally you can see within 30 makes a Strength check or saving throw, you can use your reaction to apply a +10 bonus to their roll. You may do so after the die is rolled, but before the DM determines whether it was a success or not.

You may use this ability a number of times per short or long rest equal to your Charisma modifier (minimum of 1).

Token of the Rune Master

When you reach 14th level in this class, you can perform an hour-long ritual to craft a runed token to enhance your spellcasting. This token functions as an arcane focus, with the following additional effects:

  • Your spells can ignore a creature's resistance to one of the following damage types, which must be chosen when performing the ritual to craft the token: acid, cold, fire, lightning, or thunder.
  • You gain a +1 bonus to spell attacks and to your spell save DC for any spell cast through the token.
  • Once per short or long rest, you may choose to succeed on one saving throw that you have failed, so long as this token is still in your possession.

No other spellcaster may benefit from your token, as the intricate carvings are attuned to your very soul. You may create another token by performing the ritual again, but your previous token will be destroyed in the process, if it still exists.

This token does not require an attunement slot.

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