Base Class: Sorcerer
Sorcerer's with the Vampyric Vestige are also known as Mana Drinkers, those that feed off of the latent magical essence found in the blood of living things. While they passively sustain themselves from being physically near living things, they can actively feed from a magical essence to empower themselves. Eventually, their power grows so great that even their own blood is enticing to others, allowing them to manipulate the minds of those around them. Finally, the Vampyric Vestige will take physical form as the Sorcerer unlocks their inner vampyr.
Arcanolocation
At 1st level, you learn Detect Magic, which does not count against your number of sorcerer spells known, and you may cast it at will.
Essence Drinker
The presence of nearby magical essences can be irresistible to your insatiable hunger. As a bonus action, you may drink from the latent magical essence of a living creature within 60 feet, empowering your spellcasting for 1 minute.
- Once on each of your turns, when you deal damage with a spell, you may deal additional damage equal to your Charisma modifier
- Your spell save DC is increased by 1 at 1st level, 2 at 9th level, and 3 at 17th level
- Your target must succeed a Charisma saving throw, the DC of which is equal to 10 + your proficiency bonus, or become poisoned for as long as you drink from their essence.
You lose these benefits if you end your turn more than 60 ft. away from your target or if you are knocked unconscious.
At 1st level, you have two uses of this ability. You gain an additional use at 3rd level, 6th level, 12th level, and 17th level. You regain all expended uses when you finish a long rest.
Devour Magic
At 6th level, you learn the spells Counterspell and Dispel Magic, if you do not already know them and they do not count against your sorcerer spells known.
If you successfully counter a target spell with Counterspell while benefiting from Essence Drinker, you gain a number of temporary hit points equal to your sorcerer level. If you successfully dispel your target with Dispel Magic while benefiting from Essence Drinker, you may regain up to a number of sorcery points equal to your proficiency modifier.
Beguiling Nature
At 14th level, the essence of your blood becomes intoxicating to others. You gain advantage on Charisma-based skill checks. Additionally, you become proficient in Deception and Persuasion if you are not already and your proficiency bonus is doubled for these skills.
Additionally, you may attempt to beguile a creature with your magical essence. You may spend 5 sorcery points to cast Dominate Person without expending a spell slot and without verbal or somatic components. If you currently benefit from the effects of Essence Drinker, this cost is reduced to 3 sorcery points.
Vampyric Form
At 18th level, you may use your own font of power to drink the essence from several foes, turning you into a powerful mana-consuming Vampyr. When you use Essence Drinker, you may also spend 8 sorcery points to target a number of creatures up to your proficiency modifier and gain additional benefits for the duration:
- You gain temporary hit points equal to your Charisma modifier for each targeted creature.
- You gain a +1 bonus to saving throws for each targeted creature.
- You gain a flying speed equal to your current speed.
- Each target must succeed a Charisma saving throw, the DC of which is equal to your proficiency bonus + your sorcerer level, or gain 3 levels of Exhaustion for as long as you drink from their essence.
You do not need to remain within 60 ft. of a targeted creature to benefit from Essence Drinker while you are in Vampyr Form, and you lose all benefits if you are knocked unconscious.
Previous Versions
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