Wizard
Base Class: Wizard

Blending the teachings of Magic and martial arts this group will never feel unprepared.

Way of the Arcane Fist

At 2nd level, your practice of martial arts and study of anatomy gives you experienced knowledge of unarmed strikes. 

You gain the following benefits while you are unarmed

.You can use Dexterity or Intelligence instead of Strength for the attack and damage rolls of your unarmed strike.

.You can roll a d4 in place of the normal damage of your unarmed strike

 

Arcane Fist

At 2nd level When you make a melee touch spell attack you may add your unarmed strike damage die to the attack. This will also add bludgeoning to the damage type of the spell as well.

Mind and Body

At 6th level As you Train and study more you now do a d6 unarmed strike damage and add your int to touch spells damage. Also AC is now 10+Dex+Int.

Improved Arcane fist

At 10th level Improved Arcane fist allows you to use ranged touch spells for your Arcane fist class feature. Your Arcane fist ignores resistances.

Master of the Arcane Fist

At 14th level Arcane Fist can now be used to cast all spell types.Your unarmed strike moves up to a d8

Cone effects now originate on target. Spell that are AOE such as Fireball lose the AOE but gain 2 more damage dice of their type. When using a ranged touch spell your arcane fist range goes out to 10 feet. When you cast Ray spells pick how many beams will be used on your initial target any remaining originate from your target.

Previous Versions

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