Barbarian
Base Class: Barbarian

Woads are a colored paint-like substance used in rituals to make the perfect warrior. On the eve of battle, tribesmen would coat their bodies in this woad to gain superhuman abilities such as strength, swiftness and slight magical capabilities. These warriors were an inspiration to their troops and a catastrophe to their enemies.

Warriors woad

When you choose this subclass at 3rd level, as a ritual once a day you may paint yourself in your woad. The benefits of being painted in woad consist of:

• you have advantage on Charisma (intimidation) rols

• melee weapon attacks are magical

• you cannot be charmed while painted

These benefits and the woad dissappear after a long rest.

Clan paints

At 6th level, you personalise your woad to suit your role in the clan. While raging you gain benefits determined by one of the selected woads below. You may change your woad after a long rest. These effects end when your rage ends or when you fall unconscious.

Champion's woad

• Critical successes on attack roles deal additional force damage equal to half your barbarian level 

• you can make an additional attack as a bonus action

Skirmisher's woad

• Difficult terrain doesn't slow you down 

• you can move an additional 10ft towards an enemy as a bonus action

Warden's woad

• Spellcasters take extra force damage equal to half your barbarian level

• You can reduce the damage of a spell cast on you by 1d6 as a reaction

Mystical woad

Starting at 10th level, when you enter a rage, a spell is cast on you which is determined by the clan woad option you currently have.

 

Champion's woad

• When entering a rage, you cast the spell heroism on yourself

Skirmisher's woad

• When entering a rage, you cast the spell haste on yourself

Warden's woad

• When entering a rage, you cast the spell mage armor on yourself

The painted one

Starting at 14th level, when entering a rage, all creatures within 30ft of you, that can see you gain 1d4+CHA modifier temporary hit points. Additionally, all enemies within 30ft of you, that can see you must succeed on a wisdom saving throw (DC equal to 8 + your proficiency bonus + your CHA modifier) or be frightened of you until the end of your next turn.

Previous Versions

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