Barbarian
Base Class: Barbarian

This is a Primal Path only available to only Minotaurs that want to connect with their savage heritage.

Ancestral Gore

3rd-level Path of the Inner Minotaur feature

When you enter your rage, you reveal the savage power within you. Until the rage ends, your horns grow to match your inner beast. They now deal 1d8 piercing damage on a hit. Once on each of your turns when you make a melee attack using the Attack action, you can make one attack using your horns as part of the same action.

Your horns grow with your power, matching your connection to the beast within. At 7th level your horns deal 1d10 piercing damage instead, at 11th level they deal 1d12 piercing damage, and at 15th level they deal 2d8 piercing damage.

Awakened Senses

You have an excellent memory and can perfectly recall any paths you have traveled, like your ancestors. You have advantage on Survival (Wisdom) checks.

You also have a keen sense of your surroundings, particularly when using your nose. You have advantage on Perception (Wisdom) checks when it involves scent.

Indomitable Heritage

6th-level Path of the Inner Minotaur feature

The feral power within you increases, causing your horns to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

When attacked you may use your reaction to deflect the blow using your horns. You add +2 to your AC against the triggering attack, potentially causing the attack to miss you.

You can also take more punishment than your docile brethren. When you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.

Ferocious Charge

10th-level Path of the Inner Minotaur feature

Beginning at 10th level, you can take the Dash action as a bonus action while you are raging. If you move at least 10ft after taking the Dash action, your horns deal an extra 1d8 piercing damage until the end of your turn.

Savage Retribution

14th-level Path of the Inner Minotaur feature

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, and their attack beats your increased AC from Indomitable Heritage, you can make a melee attack against that creature using your horns.

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