Monk
Base Class: Monk

 

 

Way of the Shinobi

At 3rd level, your discipline and training allow you to excel in darkness. Unless you already have it, you gain proficiency in the Stealth skill.

Additionally, you’ve learned to use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast invisibility, jump, spider climb, or water walk on yourself without providing material components.

Master of Disguise

 

At 3rd level you also gain proficiency with the disguise kit allowing you to blend into a crowd.

At 11th level when you use the kit to disguise yourself or someone else you can double the proficiency bonus to allow you to really blend in.

Art of Invisibility

 

Starting at 11th level, you gain double your proficiency in Stealth.

Additionally, whenever you become invisible you leave no tracks or footprints of any kind.

No Unjust Deaths

 

At 6th level, when you initiate combat from invisibility, after you hit a humanoid creature using an attack action on your first turn, you may choose to spend 1 ki point to forgo any damage and instead attempt to render the target unconscious. The target must succeed on a Constitution saving throw (against your Ki save DC) or fall unconscious. The unconscious condition ends after 1d10 minutes, if the sleeper takes additional damage, or another creature uses an action to awaken the sleeper.

Shadow Strike

 

At 6th level, If you was hidden from your target you may do additional damage on your first strike in combat, on your first successful hit, you may spend 2 Ki point to deal an extra 2d6 damage of the weapon’s type.

 

At 11th level you can spend 4 Ki points to do 4d6 damage and at 17th level you can spend 6 Ki points to do 6d6 damage.

Death Lotus

 

At 11th level, whenever you use your Flurry of Blows or your Martial Arts feature to make an unarmed strike as bonus action attack on your turn, you may use your monk weapons instead.

Death Strike

 

Starting at 17th level, your melee strikes with your monk weapons can channel the energy of death into a creature. When you hit with a melee attack using a monk weapon you may expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 1d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
7/30/2021 6:22:33 PM
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