Monk
Base Class: Monk

Monks of the halting fist know how to disable their foes in a matter of moments by striking quickly and precisely. They frequently study anatomy and medicine, to even more finely tune their blows.

Bodily knowledge

Beginning at 3rd level when choosing this tradition, you can strike pressure points to extract crucial information about your foe, granting you insight about their combat ability. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you mark them as analyzed. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an unarmed melee attack against that creature. This benefit lasts until you finish a short or long rest.

In addition, you learn the following attributes about the target: Damage Vulnerabilities, Damage Resistances, Damage Immunities, and Condition Immunities.

Anatomical Genius

At 3rd level, You have proficiency in the Medicine skill of you don’t already have it

Insightful Palm

At 6th level, you can hit a hidden cluster of nerves on a creature with precision, temporarily causing them to become mentally malleable. If you hit a creature with an unarmed attack, you can spend 1 ki point to force them to make a Charisma saving throw. On a failed save, the creature is unable to speak a deliberate lie and all Charisma checks directed at the creature are made with advantage for up to 10 minutes. You know if they succeeded or failed on their saving throw.

An affected creature is aware of the effect and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as the effect lasts.

In addition, you gain proficiency in the Insight skill

Delicate Strike

Beginning at 6th level, you score a critical hit on a natural 19 or 20

Keen Reflexes

Starting at 11th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you’ve already taken your reaction, you may spend 1 ki point to take an additional reaction.

Disabling Might

At 11th level, you gain the ability to use stunning strike without expending a ki point a number of times equal to your proficiency bonus. You regain all uses of this ability when you finish a long rest

Crippling Fist

Upon reaching 17th level, you’ve gained the knowledge to temporarily lower a creature’s fortitude by striking a series of pressure points. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can spend 3 ki points to cause the creature to suffer a vulnerability to a damage type of your choice for 1 minute, or until they take damage of that type. A creature who is affected by this feature cannot be affected by it again for 24 hours.

Debilitating Strike

At 17th level, Whenever you hit a creature with flurry of blows, you can spend 5 ki points to grant that creature disadvantage on all saving throws until the start of your next turn

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