Base Class: Wizard
The Chaos Shaper uses the power of their subconscious mind to shape and maintain the physical world around them. Born into the primeval chaos of Limbo, Chaos Shapers are able to form the raw elemental substances floating around them and transform it into grand creations. Most notably, Chaos Shapers are able to maintain these creations for significantly longer periods than simple travelers or even some denizens of Limbo itself. This talent must either be a heritage born into an individual and trained by an existing Chaos Shaper. Raw talents only go so far.
Most rarely known is these few individuals can manifest their abilities outside of Limbo but with lesser results. As Chaos exists everywhere, even on the Planes of Law, these shapers are formidable opponents for both the raw power and finesse they are capable of.
Chaos Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an psionic based spell into your spell book is halved. Additionally, bonus spells of Psionic nature are available to the caster.
Chaos Shaper Abilities
Beginning at 2nd level, as an action, the chaos-shaper may perform one of the following actions up to their proficiency bonus prior to long rest. All uses are recovered after a long rest.
A creature can make an Intelligence + Proficiency check to mentally move an object that it can see within 30 feet of it. The DC to move the item is a based on its size and may only move up to 30 feet. If the item is held or otherwise restrained/secured, a contested roll (see Telekinesis) is required.
Object Size DC
Tiny 5
Small 10
Medium 15
Large 20
Huge or larger 25
The character may invoke a minor elemental change that mimics the druid's cantrips: control flames, Gust, Mold Earth, Shape Water.
Transform Environment
Starting at 6th level, on a success Intelligence + Proficiency check, the creature changes the object into another nonliving form of the same size, such as turning a boulder into a ball of fire. The object must be visible within 30 feet of the creature. The weight and dimensions of the transformation must be similar or smaller in its new state.
Power of the Mind
Object Size DC
Tiny 5
Small 10
Medium 15
Large 20
Huge or larger 25
Bolster Environment
The ChaosShaper has learned the ability to affect the broader environment and bend it to its will. As an action, the shaper may hang a single effect (similar to a Hallow spell) on a 30 foot area. The shaper may choose who is affected or not affected within the confines of the area.
The casting requires a full round action and lasts a duration of based on an Intelligence + Proficiency roll.
One round 5
Five rounds 10
One Minute 15
One Hour 20
Ten Hours 25
Enhanced Psionic ability
Starting at 14th level, you gain advantage of on all Psionic based spell rolls or native Gith abilities. If a spell does not allow for a roll, then the caster can double the duration of the spell or increase the distance by half.
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