Base Class: Barbarian
Path of the people barbarians utilize their fists, creativity, and raw strength to dish out punishing damage often with little regard for their own safety. They utilize improvised weapons and flashy signature moves to dispatch their foes.
Path of the People
Gain tavern brawler feat
Damage with improvised weapons increased by 1d4 (increases again at 6, 10, 14)
Once per rage you may perform a signature move as an attack action (increased uses per rage at 6, 10, 14)
Signature Moves:
Signature modifier = proficiency * 2
Suplex Target creature grappled by you is placed behind you. Both you and the target are knocked prone and take d6 bludgeoning damage equal to your signature modifer. Any creature contacted by the target suffers the same effects.
Drop kick Target creature next to you must succeed an acrobatics or athletics save contested by your athletics check. On a failed save the creature is pushed 15ft, knocked prone, and suffers d4 bludgeoning damage equal to your signature modifier. The target stops if contacting another creature and that creature makes the same save.
Closeline After moving at least 20 ft in a straight line make a melee attack roll against a creature next to you. On hit the target suffers d6 bludgeoning damage equal to your signature modifier and is knocked prone.
Peoples Elbow Make a standing jump (height increased by athletics check / 2) - make a melee attack roll against target creature you would land on. You are knocked prone and suffer falling damage. On hit the target creature is also knocked prone and suffers falling damage plus an additional d4 bludgeoning damage equal to your signature modifier.
Professional
Gain grappler feat
Professional: You can reroll a failed athletics check once per short rest.
Ground pound
When a creature is knocked prone next to you, you may use your reaction to make an attack against them.
Undisputed
You gain the ability to summon a spectral belt which gives you advantage on charisma checks while worn.
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