Barbarian
Base Class: Barbarian

when you choose this class at first level you must choose a magical signature that will determine your abilities. you can choose blood of the immortals, either fiendish, fey, great old one, or godly blood, or blood of the weave, someone who was exposed to a great source of magic. 

veins of magic

you have resistance to the damage determined by your source of magic, in addition, while raging, you deal out that same type of damage on melee attacks equal to your con. modifier.    fiendish: necrotic.  fey: poison.   great old one: psychic.    godly: radiant.    the weave: force.

mark of protection

you may add your con. modifyer to certain saving throws against magic. the saving throws depend on your magic signature.                                                                                                         blood of the immortals: int. wis. cha.                                                                                                                                                                                                                                                                       blood of the weave: str. con. dex.

Magical Instincts

you gain the ability to cast Detect Magic at will, additionally, you can cast Dispel Magic times up to your proficiency modifier before a long rest. constitution is your spellcasting ability for these spells.

magic surge

your ability for this feature changes depending on your magical signature.                                                                                                                                                                                                     blood of the immortals: you have an amount of charges equal to your barbarian level divided by 4. when you rage you can spend any amount of charges to temporarily increase your strength score by 2 times the amount of charges used and gain hit points equal to your current hit points. if 1 or 2 charges are used you grow to large size, if 3 or 4 charges are used you grow to huge size, if 5 charges are used you grow to gargantuan size. once your rage ends your size returns to normal, your current hit points are divided by 2, and you suffer 1 level of exhaustion for each charge used. you regain 1 charge after any rest.                                                                                                                                                                                                                                                                                          blood of the weave: when you rage you can activate this affect (this affect requires concentration, as if it was a spell): while raging you have resistance to magical damage and have advantage on saving throws against magical affects, your attacks deal an extra 1d12 force damage, and you gain a bonus to your AC equal to your con. modifier. you can end this affect during your turn without using a action. at the end of every turn that this affect was active, you lose 15 hp. this affect automatically ends if you lose concentration or your rage ends.

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5/11/2021 10:32:13 PM
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