Base Class: Monk
You are agile as can be. to the point where you can dodge anything but choose against it. Your goal is to find a deciple and train them.
Wonder Guard
Beginning at 3rd level when choosing this tradition, you Can Evade all damage not done by saving throws. You can do this as much as your dex modifier
A Small price to pay To Continue
At 6th level, You can use wonder yard to protect an ally. this uses your action for the turn.
At 11th level You can use Wonder guard on an ally against saving throws for 2 uses.
The Price of Attacking
At level 6, When You Use a wonderguard on a Meele Attack You can give a d6 of cold fire or acid damage. Only available Once per short rest
See no evil, hear no evil, speak no evil
At level 11, You can use wonderguard to protect vs saving throws for 2 uses. this can be used on allies
True Guard
At level 17, When all Wonder Guards Are used and you roll initiative you gain 1 back. Additionally You Can use Your Wonder guard up to modifier *1.5 rounded up
Previous Versions
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5/12/2021 9:12:50 PM
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Coming Soon
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