Base Class: Wizard
Anyone in the School of History search for awnsers in the past, and seek out artifacts and ancient magics. They are seasoned explorers who use magic to better understand the past and apply their findings to the modern day in order to advance society, or they simply do it for the fun of discovery.
History Buff
Beginning when you select this school at 2nd level, the you learn the Identify spell, this doesn’t count against your spells known and always have it ready. At 9th level you learn the legend lore spell this same way. You also gain proficiency in history if you do not already have it, and your proficiency bonus is doubled. If you make a history check, you can choose to use your historical knowledge to do so with advantage every short rest.
Bonus Proficiency
You gain proficiency in a weapon of your choice and light armor to better protect yourself.
Dangerous Work
Beginning at 6th level, you are used to looking for traps and dealing with them in the ruins left by ancient civilizations. You gain proficiency with thieves tools, and are resistant to damage done by traps.
Discerning Eye
You have an eye for details, and at 6th level you can accurately and consistently find traps as well as anything else that may be lurking. You gain advantage on investigation and perception checks and a +5 bonus to your passive perception and investigation scores.
Immeasurable Knowledge
Starting at 14th level, you have accumulated so much knowledge that you know almost everything about anything. Whenever you make an intelligence check or saving throw, you can choose to gain a +10 bonus. You can only use this ability once every long rest.
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