Warlock
Base Class: Warlock

The Endbringer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:

Level Spells
1st Inflict wounds, shield
2nd Alter self, enlarge/reduce
3rd Haste, stinking cloud
4th Black tentacles, stoneskin
5th Antilife shell, cloudkill

Rancor

You have an almost bestial behavior. Your skin is unnaturally tough and you react to any menace with unbridled fury. Starting at 1st level, while you are not wearing any armor, your Armor Class is 13 + your Dexterity Modifier. As a reaction, when you are hit by a melee attack, you lash out at your attacker, dealing force damage equal to your Charisma Modifier (minimum 1). This damage improves by 1d8 at the 5th level, 2d8 at the 11th level, and 3d8 at the 17th level.

Ageless Spite

Your patron despises any failure in ending another one’s life and urges you to keep going in such moments. Starting at 1st level, every time you deal damage to a creature with a warlock spell or cantrip and one or more damage dice rolls a 1, you heal 1 hit point per such die. If you choose the Pact of the Blade at the 3rd level, this feature extends to the damage of your pact weapon. If you choose the Pact of the Chain at the 3rd level this feature extends to the damage dealt by your familiar’s attacks. Additionally, your familiar benefits from the healing gained by this ability.

Relentless

Driven by your patron’s prophecy, you do not stop against any obstacle

Starting at 6th level, attacks of opportunity against you are made with disadvantage, and getting up from prone costs you only 5 ft. or your movement. Also, your movement speed cannot be reduced by any means, though you can still become Restrained or Paralyzed.

Last Assault

Starting at 10th level, when you are reduced to 0 hit points, you can use your reaction to cast a Warlock spell, make one attack with your pact weapon or let your familiar make one attack of its own.

Once you use this feature, you cannot use it until you take a short or long rest.

Life Devourer

Starting at 14th level, when you hit a creature with an attack, you can use this feature to devour it. The creature is magically shrunk and absorbed inside your body.

While in this state, it is restrained and incapacitated.

At the beginning of its turn, the creature can make a Strength saving throw; if it succeeds, it is freed from your body and expelled to the nearest free space. If it fails, it suffers 3d10 acid damage as you slowly dissolve its body.

If a creature is slain by such damage, its body disintegrates completely, but you can regurgitate any object it wore or carried, intact Once you use this feature, you cannot use it until you finish a long rest

 

Expanded Spell List

The Endbringer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list:

Endbringer Expanded Spells
Spell Level Spells
1st inflict wounds, shield
2nd Alter self, enlarge/reduce
3rd Haste, stinking cloud
4th Black tentacles, stoneskin
5th Antilife shell, cloudkill

Rancor

Starting at 1st level, while you are not wearing any armor, your Armor Class is 13 + your Dexterity Modifier. As a reaction, when you are hit by a melee attack, you lash out at your attacker, dealing force damage equal to your Charisma Modifier (minimum 1). This damage improves by 1d8 at 5th level, 2d8 ah 11th level and 3d8 at 17th level.

 

Ageless Spite

Starting at 1st level, every time you deal damage to a creature with a warlock spell or cantrip and one or more damage dice rolls a 1, you heal 1 hit point per such die. If you choose the Pact of the Blade at 3rd level, this feature extends to the damage of your pact weapon. If you choose the Pact of the Chain at 3rd level this feature extends to the damage deal by your familiar’s attacks. Additionally, your familiar benefits from the healing gained by this ability

 

Relentless

Starting at 6th level, attacks of opportunity against you are made with disadvantage, and getting up from prone costs you only 5 ft. or your movement. Also, your movement speed cannot be reduced by any means, though you can still become Restrained or Paralyzed.

 

Last Assault

Starting at 10th level, when you are reduced to 0 hit points, you can use your reaction to cast a Warlock spell, make one attack with your pact weapon or let your familiar make one attack of its own.

Once you use this feature, you cannot use it until you take a short or long rest.

 

Life Devourer

While in this state, it is restrained and incapacitated.

At the beginning of its turn, the creature can make a Strength saving throw; if it succeeds, it is freed from your body and expelled to the nearest free space. If it fails, it suffers 3d10 acid damage as you slowly dissolve its body.

If a creature is slain by such damage, its body disintegrates completely, but you can regurgitate any object it wore or carried, intact Once you use this feature, you cannot use it until you finish a long rest

 

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