Base Class: Bard
The Red College
Red Magic
At 3rd level, your connection to the arcane allows you to learn evocation spells from the wizard class. When your Spellcasting feature lets you learn or replace a bard cantrip or a bard spell of 1st level or higher, you can choose the new spell from the bard spell list, or the wizard spell list if it's an evocation spell. You must otherwise obey all the restrictions for selecting the spell, and it becomes a bard spell for you.
In addition, choose one cantrip spell from the wizard's spell list that is from the evocation school of magic. That cantrip is now a bard spell for you, and it doesn't count against your normal amount of cantrips.
You can use any simple or martial melee weapon you‘re proficient in as a spellcasting focus for your bard spells.
Fighting Style
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Spellslinger. When you roll damage for a cantrip, you can reroll the cantrip's damage dice and use either total.
Battle Flourish
At 3rd level, you learn to perform impressive displays of martial prowess and speed.
Whenever you take the Attack action on your turn, your AC increases by 2 if you have at least one hand free until the start of your next turn.
In addition, you can expend one use of your Bardic Inspiration to perform one of the following Battle Flourish options. You can only use one Battle Flourish option per turn.
Corps-a-corps. You can move half your speed (rounded up) in a straight line towards any nonadjacent creature that you can see as a bonus action. This movement does not provoke opportunity attacks. You then add the number you roll on your Bardic Inspiration die to your next melee weapon attack's damage roll.
Riposte. When you are targeted by a melee attack but not hit, you can expend one use of your Bardic Inspiration to counter attack, dealing extra damage to the target. The damage equals the number you roll on the Bardic Inspiration die.
Displacement. When a creature hits you with an attack, you can spend one use of your Bardic Inspiration to move up to your walking speed in a straight line to an unoccupied space away from that creature as a reaction. This movement does not provoke an opportunity attacks from the creature. At the end of your movement, you may make a ranged spell attack against it, adding your Bardic Inspiration die to the attack's damage roll.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Dual Cast
At 14th level, when you use your action to cast a spell of 4th level or lower, you can cast one cantrip spell as a bonus action.