Fighter
Base Class: Fighter

Pugilist are brutal fist-fighters who honed their abilities in streetfights and brawls among plenty of bars and taverns. With bodies honed by relentless blows and fists of steel the pugilist prefers to rely on their body rather than swords and armor. Staying either quick on their feet or taking hits like it's nobody's business.

Fists of Steel

Beginning when you choose this archetype at 3rd level, you become proficient in unarmed strikes, your unarmed strike damage counts as 1d8 + Strength modifier. Additionally when you score a critical hit you can make a free extra attack against the target.

Honed Body

Beginning when you choose this archetype at 3rd level, while you are not wearing any armor, your Armor Class equals 12 + your Dexterity modifier + your Constitution modifier. When you wield a shield you lose this benefit.

Focused Strikes

Starting at 7th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Counterstrike

Starting at 7th level, when an attacker within melee range hits you with an attack, you can use your reaction to add half your proficiency bonus (round up) to your AC. When you block the attack you can make a free counter attack using an unarmed strike.

Total Lockdown

At 10th level, you can grapple an opponent moving away from you as an opportunity attack. When you grapple an opponent you use an athletics check with advantage.

Knockout Punch

Starting at 15th level, your unarmed strikes knock the target prone on 19–20.

Resilient Grit

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

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