Barbarian
Base Class: Barbarian

This class brings Dragonborn back to their draconic ancestry, showing the absolute and total power of the dragon's rage. as they progress through this class they will approach the strength of an actual dragon. They will be able to expend more than one of their rages at once, to a maximum of 6 times at 20th level, each times adding a different benefit with other drawbacks.

(Restriction; Only Dragonborn can take this class)

Draconic Rage

  • When you take this path at 3rd level, you gain the ability to use your rages on top of each other
    • I rage, normal raging effects
    • 2 rages, add 2 to your CON and STR scores, giving you resistance to all types of damage,except for psychic, but you take (1d4 + your normal CON modifier)(before you add your CON mod from rages) as psychic damage, adding another d4 for each rage beyond the first.
    • 3 rages, add 4 to your CON and STR scores, you gain the benefits of either the Two-Weapon or Great Weapon fighting styles
    • 4 rages, add 6 to your CON and STR scores, gain temp hit points equal to 3d6 + your barbarian level
    • 5 rages, add 8 to your CON and STR scores, gain an extra attack
    • 6 rages, add 10 to your CON and STR scores, adding advantage to all your attacks
  • While raging, you are able to wield two-handed weapons as though they were one-handed weapons with the light property.

Frightful Presence

Beginning at 6th level, As a bonus action, You can force any creature within 15 ft of you to make a WIS saving throw DC (8 + proficiency + STR mod) or be frightened of you for 1 minute, and another effect depending on your draconic ancestry when you are raging

  • Black,On hit, extra 2d6 Acid damage, if the target succeeds a DC 15 CON saving throw, once per round
  • Blue, On hit, force target to make a DC 15 CON saving throw or be paralyzed for 1 minute, Once per short/long rest
  • Brass, On hit, Target takes an additional 1d6 Fire Damage, every melee attack
  • Bronze, On hit, force target to make a DC 15 CON saving throw or be paralyzed for 1 minute, Once per short/long rest
  • Copper, On hit, extra 2d6 Acid damage, if the target succeeds a DC 15 CON saving throw, once per round
  • Gold, On hit, Target takes an additional 1d6 Fire Damage, every melee attack
  • Green, On hit, force target to make a CON saving throw DC 15, on fail, target takes 1d10 poison damage and gets the poisoned condition, once per short/long rest
  • Red, On hit, Target takes an additional 1d6 Fire Damage, every melee attack
  • Silver, On hit, force target to make a DC 15 CON saving throw, on success, target's speed is halved, on fail, target's speed is dropped to 0 and takes an additional 1d10 cold damage, once per short\long rest
  • White, On hit, force target to make a DC 15 CON saving throw, on success, target's speed is halved, on fail, target's speed is dropped to 0 and takes an additional 1d10 cold damage, once per short\long rest

Dragon Wings

Beginning at 10th level, you gain leather dragon wings with a fly speed of 40 ft

Dragon Form

At 14th level, you can transform into a Dragon for 1 minute, type depends on ancestry

  • Black, Adult Black, 20th level Ancient Black
  • Blue, Adult Blue, 20th level Ancient Blue
  • Brass, Adult Brass, 20th level Ancient Brass
  • Bronze, Adult Bronze, 20th level Ancient Bronze
  • Copper, Adult Copper, 20th level Ancient Copper
  • Gold, Adult Gold, 20th level Ancient Gold
  • Green, Adult Green, 20th level Ancient Green
  • Red, Adult Red, 20th level Ancient Red
  • Silver, Adult Silver, 20th level Ancient Silver
  • White, Adult White, 20th level Ancient White
Path Of The Dragon Image

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