Base Class: Paladin
Some pledge their souls, hearts and lives to an ideal, protecting a people or to slay some sordid foe. Those who take up the Oath of Defiance swear upon their very souls that they will live, that they will be the bulwark that will forever stand against the threats beyond, no matter what shape they take. Paladins of the Oath of Defiance use all their might to deny defeat and be the immovable wall for their allies to rally behind.
Tenets of Defiance
Few paladins who swear this oath have nuanced tenets, with many making their oath upon the eve of a potential defeat. Still, many who swear by the Oath of Defiance share some of these tenets in common.
Never Surrender. The battle is not over until the last drop of blood has left your veins and the last gasp of air has left your lungs. Fight until the bitter end.
Yield No Ground. You are to be the wall upon which the tides of steel and darkness shall break. Give not an inch, there shall never be room for compromise.
Be the Last Line. Your companions, your loved ones, the innocents you fight for, they are the ones you shall fight to defend until your last breath. None shall harm them.
Channel Divinity
3rd-level Oath of Defiance feature
you gain the following Channel Divinity options.
Radiant Far Strike. As an action, you can use your Channel Divinity to imbue the weapon you are holding with defiant fury. For one minute, your weapon burns with a radiant flame that emits bright light up to 10 feet and dim light for a further 10 feet, and becomes magical if it is not already. Additionally, if the weapon is a melee weapon, it can make its attacks with a range of 30 feet, firing a radiant beam of energy. These attacks are still considered melee attacks.
Rebuke Defeat. You can use your Channel Divinity to restore your allies from the brink of defeat. As an action, any number of creatures you can see within 30 feet who are at 0 hit points regain a number of hit points equal to your Charisma modifier (minimum of 1) + half your Paladin level rounded down.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Defiance Spells
| PALADIN LEVEL | SPELLS |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Defiance
7th-level Oath of Defiance feature
You can infuse those around you with your tireless spirit and refusal to back down. While you are conscious, and your hit points are above 0 but below half of your maximum hit points, you regain a number of hit points at the start of your turn equal to your Charisma modifier. Friendly creatures within 10 feet of you also gain this benefit.
At 18 level, the range of this aura increases to 30 feet.
Immovable Guardian
15th-level Oath of Defiance feature
So great is your strength to stand against the tides of evil than few things in the multiverse can move you. You are immune to effects that would push or pull you unless you are willing, and you have advantage on saves against effects that would teleport you against you will.
Deny Defeat
20th-level Oath of Defiance feature
You unleash your radiant power to fight on when pushed against the wall. When you take damage that would reduce you to 0 hit points, you can use a reaction to restore your hit points to their maximum value. Additionally, you have advantage on all saving throws for 1 minute. Once you use this feature, you are unable to do so again until you finish a long rest.
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