Barbarian
Base Class: Barbarian

All barbarians draw strength from anger, but those of the Path of the Spiteful fuel theirs with raw hatred. These barbarians’ extreme animosity toward their enemies is so intense, it manifests as psionic powers that the barbarian uses to crush the objects of their hatred in mind as well as body.

Psionic Power

At 3rd level, you harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below.

Some of your powers expend the Psionic Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended. You regain all your expended Psionic Energy dice when you finish a long rest. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can't do so again until you finish a short or long rest.

When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).

The powers below use your Psionic Energy dice.

Mind Breaker. You can break the minds of your enemies with psychic energy. When you hit a creature with an attack, you can use you bonus action to force the target to make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. If the save fails, the target becomes frightened. While frightened in this way, at the start of each of its turns, the target must use its movement to move away from you by the safest available route, unless there is nowhere to move. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Psionic Resilience. You can bolster your body and mind with psionic energy. When you fail a saving throw, you can roll one Psionic Energy die and add the number rolled to the saving throw, potentially turning failure into success. You expend the die only if the roll succeeds.

Vindictive Rebuke. The depth of your hatred physically harms those who attack you. When you take damage, you can expend one Psionic Energy die, rolling it and dealing psychic damage to the creature that damaged you equal to the number rolled plus your Charisma modifier.

Enduring Enmity

Beginning at 6th level, suffering fuels your hatred, giving you improved psionic abilities.

Irrepressible Fury. When you start your turn paralyzed, stunned, or unconscious you can end one effect on yourself subjecting you to those conditions. Once you use this feature in this way, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.

Vengeful Rebuke. When you use your Vindictive Rebuke on damage that reduces you to 0 hit points, you instead drop to 1 hit point, and deal additional damage to the target equal to two rolls of your Psionic Energy die.

Hostile Mind

Beginning at 10th level, your mind is so full of malice that those who intrude upon in are greeted with pain and torment. While raging, you have immunity to psychic damage, can’t be charmed, and your thoughts can't be read by telepathy or other means unless you allow it. If you are charmed when you enter your rage, the effect is ends. If a creature attempts to deal psychic damage to you, charm you, or read your thoughts against your will while raging, they take psychic damage equal to your Charisma modifier plus your Barbarian level.

Psychic Tempest

Starting at 14th level, the intensity of your spite creates an area of psychic disturbance around you which prevents creatures from thinking clearly. When you rage, you can choose to emit a psychic tempest. If you do so, for the duration of your rage, when a creature within 10 feet of you makes an attack roll, ability check, or saving throw, they must roll a d4 and subtract the number rolled from the roll.

Once you use this feature, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to use it again.

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