Wizard
Base Class: Wizard

a way of necromancy more diffecult tought and learned then most schools. its tought true practice and desection from the subject picked for your research. 

this way of necromancy was first learned by nyx who pased it on to his deciple sylver sezari. after they despeared form the world add one point. the research books
where found by a groupe of mages. this method of necromancy has bin pased down true the years but slowly forgoten bicos of the requierments to use bodys apon bodys

of subject to perfect your craft

 

trained necromancer

Beginning at 2nd level, the amount of time and gold you need to copy necromancy spells over to your spell book is halfed

draining touch

At 2nd level, you gain the ability to reap life energy from your enemies, on a living enemy you have to make a melee spell attack role
hit:  you deal 1d6 + your level necromantic dmg, you heal the same amount of dmg you dealed

when you use this on a dead body you will destory the soul that stayed with the body and you gain 1d4 hitpoints,

-At 2nd level you can use your shades, to deal 1d4 recover 1/2 damage dealt -At 6th level damage dealt increases by 1d4 -At 8th level recover all damage dealt

working of shades

you gain the ability to create shades, 

to create a shade you have to make a medicene check dc 15 (with advantage if you have deep knowlage on this race)
to ingrave the runes on the body to form the base of the contract, after that you will have to make a
persuetion check (dm decission) to have the soul of the deceased work with you as a shade

apon a succeful raise of a shade he will be a permanent ally for you, when he gets destroyed you can expand a spellslot 1st lvl spell slot to recreate the shade (when using a higher spellslot the amount of shades recreated is equel to the spell level.

shades can be told to do a attack action and help action
when a shade is within 5 feet of you when a enemy makes a mele attack against you he has to role with disadvantage

the amount of shades that you have can not exed your proficentie -1.

zombie crafting

you add the animate dead spell to your spellbook if it is not there already. When you cast animate dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.

Whenever you create an undead using a necromancy spell, it has additional benefits:

  • The creature adds your proficiency bonus to its weapon damage rolls.
  • you can cast the spell again on the same zombie to make it a companion of you, if you do not preserve the flesh in one way ore a nother it will rot over time

Inured to Undeath

 at 10th level, you have resistance to necromatic damage. bicos of the constand presents of undead serounding you and the constant precents of necromatic energy serounding you

return undead

at 14th level, you gain de abilty to take controle over undead you can see within 60 ft. it has to make a CHA saving throw (DC {{savedc:int}}.  If it succeeds, you can take over the mind of the zombie or a total of  {{classlevel}} turns, after that the undead will fall dead, if the  animate dead spell is used on it while under your controle. then you can this zombie will be permanetly yours. it will olso not decea bicos of the weave of the 2 spells together

shades gown

add 10 lvl you can work your magic to work your shades in a piece of armor for every 2 shades used in this clothing you ac will go up by 1.
the shades used in this clothing can not be used to fight for you. the clothing can be enchanted but while the clothing is not with
you the amount of shades used worth of spell slots can not be used for the time that it is gone

you need to take a hour to weave your magic and shades together
it will take a nother hour to undo the weave (you will compleetly undo the clothing, this wil olso loose the enchantments placed apon it)

this ability can not be used while wearing armor. 

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