Sorcerer
Base Class: Sorcerer

Through generations of eldritch arcane masters: wizards and warlocks, arcane scientists and magical artificery crafters, magical energy has polluted your families bloodline and become concentrated into a source of power that exceeds the archaic boundries of practice and study. Your magic is far more than second nature; it is part of you, it binds your body together just as your blood fuels it and your mind moves it.

Arcanus Spells

1st-level Bloodline Arcanus feature

You learn additional spells when you reach certain levels in this class, as shown on the Arcanus Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the wizard spell list.

Arcanus Spells
SORCERER LEVEL SPELLS
1st detect magic, magic missile
3rd enhance ability, spiritual weapon
5th counterspell, dispel magic
7th arcane eye, banishment
9th arcane hand, scrying

Token Arcanus

1st-level Bloodline Arcanus feature

Your arcane powers awaken and you are empowered with powers from your wizardly ancestors. When you cast a spell of 1st-level or higher, you gain a number of arcane tokens equal to half the spells level (rounded down); these tokens could manifest as a glyph on your arm, a faint glow behind your eye or a slight resonance in your voice. When you make an ability check, attack roll, damage roll or saving throw, you may expend any number of tokens and gain a bonus to the roll equal to the number of tokens expended.

These tokens lose their power quickly and fade if not used before you finish your long rest.

Truly Gifted

6th-level Bloodline Arcanus feature

You've learned how to control your magic in such a way that you can actually create power from nothing. When you expend a sorcery point either via Metamagic or your Font of Magic you may choose to roll a d20, on a 20 you regain 1d4 sorcery points.

Ascendent Prodigy

14th-level Bloodline Arcanus feature

The legacy of your ancestors grants you precise domination over magic, allowing you to not only bend the rules of the arcane but to shatter them. As a bonus action, you enter a state of pure magical power, for 1 minute. For the duration, whenever you apply a Metamagic option to a spell, reduce the sorcery points spent by 1 (to a minimum of 0).

Once you use this bonus action, you can’t use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

Additionally, when you finish a long rest, you gain a number of arcane tokens equal to half your sorcerer level, without having to expend a spell slot.

Magical Zenith

18th-level Bloodline Arcanus

 Stockpiling pure arcane power, you unlock your true potential. While you have ten or more arcane tokens, you gain the following benefits:

  • You can now use multiple Metamagic options on a spell, up to a maximum equal to your Charisma modifier.
  • You have advantage on saving throws against spells and other magical effects.
  • You have a flying speed equal to your walking speed and can hover.

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2020 6:38:54 PM
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6/3/2020 8:32:05 PM
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9/14/2020 5:42:10 PM
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10/2/2020 8:10:08 PM
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10/2/2020 8:14:23 PM
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10/27/2020 2:54:47 PM
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5/1/2022 9:16:53 PM
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