Paladin
Base Class: Paladin

Whatever weapon the paladin chooses, a bow has hardly seen use within their hands, that is until now. Those who seek to take the Oath of the Righteous Bowman focus entirely on their training to a bow of their choice, or some go the extra mile and master all forms a bow may posses. Either way those who take the oath utilize their divinity from range rather than up close and personal as most paladins do.

Oath Spells

Oath of the Righteous Bowman Spells
Paladin Level Spells
3rd Hail of Thorns, Zephyr Strike
5th Darkness, Spider Climb
9th Conjure Barrage, Flame Arrows
13th Greater Invisibility, Stone Shape
17th Conjure Volley, Far Step

Divine Arrow

When you take this oath at 3rd level, you may use your Divine Smite feature on ranged attacks. The extra damage you deal is 1d8 for a 1st level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage also increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Channel Divinity

Bowman's Mark. You can use your Channel Divinity to burn an unseen mark into a foe of your choosing. As an action, you mark 1 target that you can see within 30 feet of you. Whenever the target enters or exits the short range on your ranged weapon, you may use a reaction to make an opportunity attack against the marked target.

Righteous Binding. You can use your Channel Divinity to release a burst of holy energy to bind those around you. As an action, you present your holy symbol and each enemy within 60 feet of you that you can see must make a Dexterity or a Strength saving throw. On a failed save, the enemy is grappled until the start of your next turn.

Aura of Cover

Starting at 7th level, you emanate an aura of cover around you as long as you are not incapacitated. The aura extends 5ft from you in every direction, but now through total cover.

While an ally is within your aura, they gain the benefits of half cover.

At 18th level, the range of the aura increases to 15ft.

Blessed Shot

Your shots have become so accurate, that they drastically affect the battlefield and turn the tide in your favor.

Starting at 15th level, whenever you hit a creature with a ranged attack, you can also cause a different creature of you choice within 20ft of the target to suffer radiant damage equal to your Charisma modifier.

Righteousness Incarnate

Become the bowman every archer wishes they were. You are the herald of righteousness.

Starting at 20th level, as an action you take on the avatar of the righteous. You gain the following benefits

  • Ranged attacks made against you are made at disadvantage
  • If an ranged attack is made against you and you are beyond that weapons normal range, the attack automatically misses
  • When you make a ranged attack with a bow that you are proficient with, you can make an additional attack as a free action. You can only do this twice per turn

Once you use this feature, you can not do so again until you finish a long rest.

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