Base Class: Rogue
Cunning Warriors
To be counted among those who can walk the mists is no easy feat and as such, Mist Walkers are incredibly dedicated warriors. Focusing their mind to absorb the entirety of their surroundings they track their enemies and engage them at blinding speeds— often from behind.
The mental fortitude it takes to harness the power of the mists, while engaged in the throes of combat is significant.
Mist walkers strike fast and hard against their most dangerous foes, and just as abruptly as they appear, they’re gone— already calculating their next attack. Speed and surprise are a Mist Walker’s greatest asset, which is probably why so many favor a pair of shorter blades— though some Mist Walkers still prefer to fight with shield, knowing that they so often find themselves behind enemy lines.
Still some prefer to further engage their enemies from a distance, mixing their skill with a bow with the ability to manipulate the mists to cripple their foes and aid their allies.
Battlefield Strikers
Due to the nature of their abilities and intellectual aptitude, Mist Walkers excel at two professions in particular: that of the soldier, and assassin.
Mist Walkers have been rumored to be responsible for armies suddenly finding themselves without a commanding officer— whether on the field of battle, or during the night before a siege— where the lines between soldier and assassin become blurred.
Naturally those organizations who deal in death for profit, attract Mist Walkers who have less-than-honorable morals, and likewise Mist Walkers often find those particular organizations eager to give them an opportunity to prove their worth.
Creating a Mist Walker
Mist Walking is not something innate, but rather a skill that is studied, practiced and honed. Not only do Mist Walkers have to learn how to harness the raw energy of the mist, but they also go through rigorous martial training. Bringing the two arts together is still a feat in itself. As such, most Mist Walkers receive some form of formal training— whether through their service in a standing army, an apprenticeship in an order of assassins, or perhaps they were cultivated from birth in the ancient traditions of their remote mountain village.
When creating a Mist Walker consider their upbringing and how they might have had access to such unique training. The environment in which they were trained, as well as their instructors, will typically have a significant impact on their personality and overall worldview.
Perhaps the artform of Mist Walking was not passed down from a formal instructor but rather something you discovered in an ancient tome— with your Mist Walker spending countless hours pouring over the text and practicing it’s teachings. How would your Mist Walker decide to put this new power to use? Why would they feel the need to study an, ultimately, deadly martial art form? Is it to gain an edge over a rival? Or perhaps it’s because they had a specific use in mind, and they needed a way to escape quickly.
Mistweaver
Beginning at 3rd level, you can summon mists at any time. You gain the ability to cast fog cloud, with the target being self. Once you have used this feature a number of times equal to your Intelligence modifier, you must complete a long rest before you can use it again.
One With The Shadows
Starting at 3rd level, you are comfortable when surrounded by fog. When you are surrounded by mists, you gain advantage on Dexterity (Stealth) checks
Mistsense
Starting at 9th level, you have learned the nuances of the mist. Once in the mist, you gain mistsense. Mistsense activates once you enter the mist, allowing you to use your bonus action to make a DC 15 perception check. On a successful check you can tell the location of any creature within 20 feet within the same mist cloud.
Mistblade
Beginning at 13th level, you can create a weapon out of mist, While in the mist, you gain access to a mistknife, a weapon made entirely out of mist. It has all the properties of a shortsword except that it leaves no visible wounds on the target. Instead, the damage it deals is internal and causes the target to bleed for an additional 1d4 health at the beginning of each of their turns for three rounds.
One With the Mist
At 17th level, you are so familiar with the mists that you can melt into them yourself. You can cast the spell Gaseous Form on yourself at will.
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