Base Class: Warlock
You have made a pact with a being known as a Starchaser from the depths of space, from among the stars. The beings are old and possess vast knowledge, which is shared with you through this pact. These beings seek to elevate all creatures to their status. Most Starchasers are good-natured, but some seek to corrupt people with the promise of infinite knowledge.
Expanded Spell List
The Starchaser lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Starchaser Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Starchaser's Aura
Starting at 1st level, as an action, you can emit an aura of knowledge within 10 feet of you. This aura allows you and friendly creatures to gain one of the following benefits:
- Sight: While within your aura, you and friendly creatures have darkvision out to a range of 60 feet. At 6th level, your aura also grants the effects of a See Invisibility.
- Truth: While within your aura, you and friendly creatures can detect when a creature lies. When a creature speaks a lie, knowingly, you hear a small bell sound within your mind.
- Battle: While within your aura, you and friendly creatures gain a bonus d4 to attack and damage rolls. At 6th level, the bonus increases to a d6.
- Skill: While within your aura, you and friendly creatures gain a bonus d4 to skill checks. At 6th level, the bonus increases to a d6.
Your aura lasts for 1 hour and can be used a number of times equal to your charisma modifier (minimum of 1) per long rest.
Armor of the Endless Stars
Starting at 6th level, you gain the ability to summon a constellation to protect you. As a bonus action, you summon a constellation in the form of armor which lasts for a minute. You gain an AC of 13 + your Charisma modifier and one of the following effects, based on the constellation you chose, determined when you cast the spell:
- Taurus: You get advantage on Strength and Constitution saving throws
- Scorpio: You are resistant to poison damage and immune to the poisoned condition for the duration and you deal an additional 1d4 poison damage on melee attacks.
- Libra: You are able to reflect damage back to your attackers. As a reaction to taking damage, you can lower your AC to the amount it is without this ability and deal the same amount of damage to the attacker. Your AC remains at that amount until your next turn.
- Gemini: You gain the effect of a mirror image spell. The duplicates have a bonus to AC equal to your Charisma modifier.
- Orion: You can cast hunter's mark as a bonus action without using a spell slot while your armor is active.
This ability can be used once per short or long rest.
Astra Libra
At 10th level, you gain a book that contains mostly indecipherable knowledge from the future. During a long rest, you can roll 1d20. This roll can be used to replace any d20 roll. You must declare that you are using this roll before the outcome of the roll is determined. You must be in contact with your Astra Libra in order to use this roll. If you do not use this roll during the day, it will carry over to the next day.
If you lose your Astra Libra or it is destroyed, you can spend 1 hour consulting your patron, who will provide you with one.
Astra Libra Perfectum
Starting at 14th level, you gain the ability to understand parts of the Astra Libra. You can, over the course of 10 minutes, read parts of the Astra Libra. This will allow you to gain a glimpse into the future. You may ask the DM one question about something that might happen in your future. The DM must answer truthfully. After this question, you may ask a follow-up question, but if you do, you must roll a d12. If you roll a 1, you fall under the effect of a feeblemind spell and you get no answer. Otherwise, you may ask your question and get a truthful answer. If you ask an additional follow-up question, you must roll a d10, following the same procedure as before. This continues until you get to a d2. The DM may decide what is considered a follow-up question, rather than a new question.
You must spend a new period of 10 minutes to ask a new question. If you ask a new question before a long rest, you must roll a die to determine if you fall under the effect of a feeblemind spell. After a long rest, the die resets and you can ask one question before needing to roll.
Astra Libra Divinum
At 14th level, you can cast divination spells more easily by consulting the Astra Libra. When holding the Astra Libra, once per long rest, you can cast a ritual divination spell without needing to expend spell components, regardless of cost.
Previous Versions
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4/17/2021 4:05:36 AM
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4
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1.0
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Coming Soon
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5/20/2021 8:13:18 PM
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4
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1.1
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Coming Soon
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