Base Class: Barbarian
A Barbarian that rocks in the way of Heavy Metal gain the favor of the gods that rock the hardest. Giving them strength to guide their weapons in battle and fight with hardiness as tough as rock itself.
Weapon of the Gods
Any time you throw a weapon within 30 feet, you can use a bonus action to summon it back to you. If the weapon hits a target then the target must make a Dexterity saving through 8 + your Constitution modifier + your Proficiency Bonus, and takes an extra 1d4 damage, 1d6 at 5th level, 1d8 at 10th level, 1d10 at 15th level, and 1d12 at 20th level.
Two is better than One
Starting at 6th Level, you can dual wield two heavy weapons of the same type. When using the Weapon of the Gods as a bouns action, both weapons are summoned back at the same time.
Time to Rock
Starting level 10 you gain a stony hardness to your skin giving you Stone Camouflage. You gain advantage on Stealth (Dexterity) checks made to hide in rocky terrain.
While raging, you have immunity to Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine.
Windmill of the heavens
Starting level 14, you can use an action to spin your weapon so fast it creates lift, giving you flight while holding onto the same weapon for up to 1 minute. Your flight speed is 10 feet per turn. On subsequent turns, you can use your action to extend the duration of this effect for another 3 rounds. Every time a creature starts its turn within 5 feet of you while Windmill of the Heavens is in effect they must make a Dexterity saving through DC 8 + your Strength modifier + Proficiency, or take 1d8 damage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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