Bard
Base Class: Bard

The crowds cheering you name, the blinding lights as you step on the stage; your time to shine has come!

This is the desired life of Bards who join the School of Rock. 

Encore

When you join the School of Rock at 3rd level, you gain the ability to outperform your foes.

As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself another action (Cast a Spell or Attack). When you do so, you must repeat the action you have already taken (i.e. if you attacked with your Longsword, you must Attack again with your Longsword). 

The number of times you made perform an Encore increases by 1 at 7th level and by 1 again at 11th level. 

Blinding Lights

Starting at 3rd level, your performances become even more dazzling and electrifying!... to the point where your audience might actually be blinded!

You learn the Faerie Fire spell. Once per short rest, you can cast the Faerie Fire spell without expending a spell slot. The target must roll their DEX save at disadvantage. You may cast the spell again normally using any additional remaining spell slots you have (target will not automatically roll at disadvantage).

Honey Lungs

At 6th level, you gain the ability to literally steal an audience member's breath away. 

As a bonus action, you cast Hold Person, without expending a spell slot, and your eyes glow gold for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast Hold Person as a bonus action on each of your turns, without expending a spell slot. When cast with this feature, the target's mouth overflows with honey, as if originating from their lungs. 

Any creature charmed by you automatically fails its saving throw against the Hold Person you cast with this feature.

Once you use this feature, you can’t use it again until you finish a long rest.

One-man Band

At 14th level, you have mastered what it means to truly "rock". After what feels like eons, you've finally connected with music to the point where your magic, music and mind morph. 

As a bonus action, you can call upon a spectral instrument (equivalent to casting Spiritual Weapon). Further, when you first cast "Spectral Instrument" and until the end of your next turn, you receive a +1 to your AC, as you are imbued with the protective power of music. 

Once you call upon this Spectral Instrument, you can’t do so again until you finish a short or long rest.

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