Base Class: Paladin
Tenets of the Canine
Speak. Do not hesitate to voice your opinion, but without barking over others.
Stay. Remain loyal to those who trust you and those to whom you have sworn your allegiance.
Be a good boy. Above all else, defend those whom you love at any cost.
Aura of Friendship
Starting at 7th level, your loyal spirit and willingness to assist extends as an aura to your compatriots. You and all creatures within 10 feet of you can use the help action as a bonus action rather than an action. At 18th level, this aura increases to 30 feet.
Guard Dog
At 15th level, you can retaliate against those who dare to threaten the people you love. Whenever an ally is hit by an attack within 10 feet of you, you can use your reaction to deal 1d12 of psychic damage to that enemy.
Man's Best Friend
At 20th level, you have become the stuff of legends on the battlefield. As an action, you gain the following benefits for one minute
- You are blessed with the spirit of adorableness - you have advantage on all Charisma saving throws.
- Your attacks become ferocious - once on each of your turns, you may reroll an attack roll. You must use the new roll.
- You are a loyal and true ally - your Guard Dog reaction becomes 2 d12 instead of 1 d12.
After you use this feature, you cannot use it again until you finish a long rest.
Channel Divinity
When you take this oath at 3rd level, you gain the following Channel Divinity Options:
Sniff it Out: As an action, you can hone into your heightened senses to navigate your environment. For the next ten minutes, you have advantage on Investigation, Perception, and Survival checks.
Aw, So Cute: As an action, you can channel the innate need for all puppies to be given attention and distract your enemies. All evil creatures within 30 feet of you that can see or hear you must make a Wisdom saving throw. If the creature fails their saving throw, they cannot harm you (as if charmed) and must use their movement to move towards you. They can only use the Dash action or attempt to escape if restrained. This effect last for one turn or until the creature takes damage.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Canine Spells table. See the Sacred Oath class feature for how oath spells work.
| Paladin Level | Spells |
|---|---|
| 3rd | charm person, speak with animals |
| 5th | calm emotions, suggestion |
| 9th | beacon of hope, spiritual guardian |
| 13th | faithful hound, freedom of movement |
| 17th | greater restoration, hold monster |
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