Base Class: Fighter
The Ruffian needs no formal training to stand toe-to-toe with the deadliest combatants. They have learned tricks of the trade, subtle and devious ways to inhibit their foes and adapt to any fight, no matter the circumstance. Whether pinning an enemy to the ground, bashing them with their shield, knocking them with their bow or retreating in a flash, the Ruffian has the means to trick and outdo even formally trained foes.
Improvised Fighting
When you choose this archetype at 3rd level, you can improvise ways to get an edge over an enemy. You can use your bonus action to Grapple or Shove a target. You can now use your Dexterity (Acrobatics) skill or your Strength (Athletics) to use either of these actions.
Improvised Agility
Also at 3rd level, you gain a crawl speed equal to your movement speed and standing up after being knocked prone only uses 5 feet of your movement speed.
Object Efficiency
Starting at 7th level, anything becomes a weapon. You gain proficiency in improvised weapons. Also, you can [Tooltip Not Found] as a bonus action.
Dirty Fighting
Starting at 10th level, your improvised techniques utilise brutal strength. When you successfully Grapple or Shove a target, you can deal 1d4 + STR modifier or 1d4 + DEX modifier (your choice) bludgeoning damage to that target.
Lethal Grip
Starting at 15th level, you know how to use your strength effectively. You can now attempt to Grapple or Shove creatures up to two sizes larger than you, and you have advantage on rolls made to Grapple or Shove a target who is no bigger than one size larger than you.
True Scoundrel
Starting at 18th level, you have mastered improvised fighting. As part of a bonus action you use to Grapple, Shove or [Tooltip Not Found], you can make one weapon attack against a target.
Previous Versions
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3/6/2021 7:04:08 PM
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5/23/2021 2:25:52 PM
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5/23/2021 11:29:39 PM
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5/23/2021 11:31:00 PM
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5/24/2021 10:53:20 AM
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