Base Class: Monk
The Way of the Flowing Fist focuses on tapping into the natural flowing energy within yourself and in the space around you subtly influencing this flow of energy and guiding it to outcomes more favorable to you.
Fluid Counter
Starting at third level you begin to be able to tap into the energy of your opponents gaining better perspective on when to strike. When you use the Dodge action until the start of your next turn whenever an enemy misses you with a melee attack you may use your reaction to attack them. On a hit you may spend a ki point to deal extra damage equal to your Wisdom modifier. On a hit your reaction is refreshed.
Steps of the Zephyr
At sixth level your awareness of your body allows you to detect and react to obstacles quicker. When you use your step of the wind feature you may ignore difficult terrain and you have advantage on acrobatics checks.
Energy Redirection
Beginning at eleventh level your influence of the energy around you has become strong enough to alter the path of spells. Your Deflect Missiles ability now can be used when you are targeted with a spell that makes a ranged spell attack.
Greater Influence
Starting at seventeenth level you begin to control the natural energy of the space around you influencing the surrounding space. When you use the dodge action allies within 10 ft of you gain the benefit as if they had used the dodge action. In addition you may use your Fluid Counter and Energy Redirection when those allies are targeted by an attack so long as the enemy is within range.
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