Base Class: Paladin
The Used Car Salesman is an Oath of a long since past society, some called them the greatest paladins society has ever asked to politely wait outside while the rest of the party discusses the best coarse of action. A Used Car Salesman must be strong in their conviction, ever unwavering against the test of time. When the Drive of other mortals fails, the Used Car Salesman is there to step in and provide a pre-owned expertise that is unmatched amongst all orders.
Tenets:
- Always Be Closing: a Used Car Salesman never wavers in there conviction, and will always find a way to deal with a situation
- Be Bold, Be Courageous, Drive ever onward: A Used Car Salesman never dwells on past mistakes, they will simply learn from them and move on
- All Deals are Final: Once the deal is done, it cannot be undone. A Used Car salesman will never try to change what has already happened
- Today Only, Hurry in: A Used Car Salesman knows that today is the best time, and now is even better. Never wait, move now.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath spells work.
A Used Car Salesman gains Mending as a class feature. But for a Used Car Salesman, the mending requires Sawdust and Spitshine, and will start to revert once the Used Car Salesman is more than 10ft away.
This range doubles to 20ft at 7th level.
At 11th level, it will only start to revert when there is no living creature within range.
Oath of The Used Car Salesmen Spells
| Paladin Level | Spells |
|---|---|
| 3rd | mending*, grease |
| 5th | calm emotions, Arcane Lock |
| 9th | phantom steed, major image |
| 13th | Freedom of Movement, Hallucinatory Terrain |
| 17th | legend lore, Mislead |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Everything Must Go - As a bonus action, you add a divine compulsion to your strikes. Until the start of your next turn, whenever you land a successful attack, the target is moved 10ft back. This movement does not provoke attacks of opportunity.
Reason for the Season. You can use your Channel Divinity to step in when another ally rolls a natural 1 on an ability check. You may roll 1d20 and add your charisma modifier, replace the roll with the new result
Aura of the Salesman
When a creature or object within 10ft. of you takes damage that would reduce it to 0 or fewer hit points, you can use your reaction to allow that creature or object to continue acting as if it still had hit points. If the target is a creature, when it takes damage it will instead fail a death saving throw. If the target is an object, when it takes 15 or more damage it collapses entirely.
At 18th level, the range of this aura increases to 30 feet.
Built Tough
Starting at 15th level, The Used Car Salesman cannot be incapacitated. If it would take damage below 0 health, instead they fail a death saving throw.
Unlike any other
At 20th level, your drive becomes unlike any other. Whenever an ally dies or a vehicle is reduced to 0 or fewer hit points or disintegrated, The Used Car Salesman can attempt a Persuasion check against the attacker's Charisma, if the check succeeds, instead the ally or object immediately regains 10 hit points. If there is no attacker the DC is 10.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/26/2021 4:25:31 AM
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12
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3
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.5
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Coming Soon
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