Base Class: Sorcerer
Giants have walked this land nearly since time immemorial. While there are many beings that consider themselves giant only a select few can trace themselves back to Annam All-Father, these make up the 6 true giants of the Ordning, and you include your blood in their lineage in a special way. A giant's Ordning is etched into their soul and blood, how you obtained this connection is up to you. You could have a giant in your direct lineage or you could have had a fateful encounter with these behemoths of beings, thus changing your fate for eternity. Since every giant is unique your powers will manifest differently based on what type of giant you gained a mark from. Your mark will manifest itself as a runic style tattoo when casting your spells.
Mark of the Ordning
At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. Select one of the giant types from the Mark of the Ordning table. At 1st, 3rd and 5th level, you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don’t count against your number of sorcerer spells known.
As you gain levels in this class your Mark will also determine which Exaltation of Ordning and Form of Giant’s Might features you gain.
Mark of the Ordning
| Giant |
Spells known Spells at 1st level Spells at 3rd level spells at 5th level |
|---|---|
|
Cloud |
Fog Cloud, Minor Illusion Invisibility Gaseous Form |
|
Fire |
Burning Hands, Fire Bolt Flaming Sphere Fireball |
|
Frost |
Armor of Agathys, Ray of Frost Hold Person Sleet Storm |
|
Hill |
Heroism, Shillelagh Enlarge/Reduce Erupting Earth |
|
Stone |
Entangle, Resistance Spike Growth Wall of Sand |
|
Storm |
Shocking Grasp, Thunderwave Gust of Wind Call Lightning |
Cloud
At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. Select one of the giant types from the Mark of the Ordning table. At 1st, 3rd and 5th level, you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don’t count against your number of sorcerer spells known.
As you gain levels in this class your Mark will also determine which Exaltation of Ordning and Form of Giant’s Might features you gain.
Fire
At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. Select one of the giant types from the Mark of the Ordning table. At 1st, 3rd and 5th level, you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don’t count against your number of sorcerer spells known.
As you gain levels in this class your Mark will also determine which Exaltation of Ordning and Form of Giant’s Might features you gain.
Frost
At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. Select one of the giant types from the Mark of the Ordning table. At 1st, 3rd and 5th level, you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don’t count against your number of sorcerer spells known.
As you gain levels in this class your Mark will also determine which Exaltation of Ordning and Form of Giant’s Might features you gain.
Hill
At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. Select one of the giant types from the Mark of the Ordning table. At 1st, 3rd and 5th level, you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don’t count against your number of sorcerer spells known.
As you gain levels in this class your Mark will also determine which Exaltation of Ordning and Form of Giant’s Might features you gain.
Stone
At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. Select one of the giant types from the Mark of the Ordning table. At 1st, 3rd and 5th level, you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don’t count against your number of sorcerer spells known.
As you gain levels in this class your Mark will also determine which Exaltation of Ordning and Form of Giant’s Might features you gain.
Storm
At 1st level, you discover innate magical abilities within yourself that are based on your giant heritage. Select one of the giant types from the Mark of the Ordning table. At 1st, 3rd and 5th level, you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don’t count against your number of sorcerer spells known.
As you gain levels in this class your Mark will also determine which Exaltation of Ordning and Form of Giant’s Might features you gain.
Jotun Blessing
The touch of a giant flows through your body. At 1st level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.
You also learn to speak and read giant. When you interact with true giants you double your proficiency.
Exaltation of Ordning
Starting at 6th level, you gain a benefit whenever you cast one of the spells granted by your Mark of the Ordning Feature. You can use this feature a number of times equal to your Charisma modifier, regaining all uses after a long rest.
Cloud Exaltation of Ordning
Immediately after you cast any of your Mark of the Ordning spells, you can magically teleport yourself or one willing creature within 10 ft as a bonus action. You teleport to an unoccupied space you can see that is no farther away than a number of feet equal to 10 times your Constitution modifier.
Fire Exaltation of Ordning
You gain a bonus to the damage rolls of your Mark of the Ordning spells. The bonus equals your {{modifier:1+con}}
Frost Exaltation of Ordning
Immediately after you cast any of your Mark of the Ordning spells, you gain temporary hit points equal to your Constitution modifier (minimum of 1). If the spell is Armor of Agathys, you instead increase its temporary hit points by an amount equal to your Constitution modifier (minimum of 1). Additionally, until the start of your next turn you gain resistance to cold damage.
Hill Exaltation of Ordning
When you damage an enemy with an attack they must make a Strength saving throw vs your spell save DC or be knocked prone.
Stone Exaltation of Ordning
Immediately after you cast any of your Mark of the Ordning spells, you gain resistance to non magical bludgeoning, piercing,and slashing until the end of your next turn.
Storm Exaltation of Ordning
Immediately after you cast any of your Mark of the Ordning spells, up to three creatures of your choice that you can see within 30 feet of you take lightning damage equal to your Constitution modifier (minimum of 1).
Form of Giant’s Might
Starting at 14th level, you gain the ability to channel the souls of your ancestors into your physical form. When you start casting a sorcerer spell on your turn and expend a spell slot, you can take on a spectral form which surrounds your body, if your giant is elemental it appears in that element. This makes you appear to increase your size by one category – from Medium to Large, for example. This increase lasts for 1 minute. It ends early if you die or are incapacitated. Until it ends, you gain the following benefits based on your Mark of Ordning:
Cloud-After you transform creatures of your choice within 10 ft make a CHA save against your spell save or be charmed until the end of their next turn or until you or your party act hostile towards it.
Fire-You attack twice instead of once when you take the attack action on your turn
Frost-Creatures that start their turn within 5ft take cold damage equal to your CON and have their movement speed reduced by 5
Hill-Once per turn when you hit with a weapon attack, you may add an additional weapon damage die
Stone-Friendly creatures of your choice within 10ft gain resistance to non magical bludgeoning piercing and slashing damage.
Storm-When you deal lightning damage on your turn, you roll 1 extra dice to determine the total
Based on your giant heritage you take on small appearance changes based on your Ordning. A hill giant mark may cause you to gain weight, whereas a stone giant may have their skin darken to the color of stone, elemental giants appear wrapped in their chosen element.
Once you use this feature, you can’t use it again until you finish a long rest.
Cloud Form of Giant’s Might
After you transform creatures of your choice within 10 ft make a CHA save against your spell save or be charmed until the end of their next turn or until you or your party act hostile towards it.
Fire Form of Giant’s Might
You attack twice instead of once when you take the attack action on your turn
Frost Form of Giant’s Might
Creatures that start their turn within 5ft take cold damage equal to your CON and have their movement speed reduced by 5
Hill Form of Giant’s Might
Once per turn when you hit with a weapon attack, you may add an additional weapon damage die
Stone Form of Giant’s Might
Friendly creatures of your choice within 10ft gain resistance to non magical bludgeoning piercing and slashing damage.
Storm Form of Giant’s Might
When you deal lightning damage on your turn, you roll 1 extra dice to determine the total
Blessing of the All Father
Beginning at 18th level, Your size permanently increases by one size category and your walking speed increases by 10. You also can use Form of Giants Might twice per long rest In addition when you use your Form of Giant’s Might class feature your creature type is considered giant.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/27/2021 2:13:26 AM
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54
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12
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1.5
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Coming Soon
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Posted Jan 31, 2026I love this Sorcerer Origin. The problem i am running into is that it won't allow me to select it for my character build. Anyone have any advice?