Barbarian
Base Class: Barbarian

Level 3: Hell Dice

Level 6: Fire Sight

Level 10: Hellish Background

Level 14: Embers Call

Hell Dice

Hell Dice. at level 3, your fiery heritage grants you Hell Dice. You have a total number of Hell Dice equal to twice your Proficiency Bonus. 

Your Hell Dice is a d6 at this level, and increases to a d8 at 6th level, a d10 at 9th level, and a d12 at 13th level.

You can expend a hell dice to do the following:

  • As a reaction to taking damage, you can use a Reaction to expend one, rolling the dice, reducing the damage you take on that attack by what your roll was.
  • Expend a dice and add it as fire damage to a melee attack. (once per turn)

You regain expended Hell Dice during a long rest.

 

Fire Sight

Level 6: Fire Sight. You can detect Creatures within 60 ft of you if they give off body heat. Effectively giving you blindsight regarding creatures with an inherent body heat. So long as they are not behind total cover.

Hellish Background

Level 10: Hellish Background. Choose whether your background is abyssal or infernal (demonic or devilish.)

Abyssal - when you kill an enemy, you can absorb a part of their health as your own. You may roll one of their hit dice + their constitution modifier, and add it to your HP.  

Infernal - when you kill an enemy, you can expend a Hell dice and the enemy will explode. Dealing your hell dice's roll +3 in fire damage to all creatures (including yourself) within 15 feet.

Embers Call

Level 14: Embers Call. 

Abyssal - once a long rest, you can use an action to call out to the abyssal lords, and they heed your call. Roll a d6. On 1-3, you summon a CR 4 or lower demon of your choice. Or, on a 4-6, a CR 5 is summoned. Roll initiative for it, it is allied with you, neutral to your allies, but hostile to all other creatures. It follows your orders. And disappears after 1 minute.

Infernal - once a long rest, you can call upon your archdevil's aid. As an action, you are transfigured into a devilish sight. You gain 30 temporary hit points, and your rage is refreshed to reset its duration. Additionally, you gain a movement speed of 60ft, and can expend hell dice to add additional damage on every attack instead of once a turn. These features last until the current rage ends.

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