Barbarian
Base Class: Barbarian

You obtain a new force, no longer are you fuelled by mere anger, but by intense hatred, which sets your teeth to splinters and sends your bones jittering. A gruelling animosity, a furious warp spasm, an abomination of hostility and contempt. You retain but a scrap of your former self, selling yourself entirely to anger and sheer will. 

Fear Me, Incels...

On choosing this primal path, whenever you enter rage, you can select up to two creatures within 30ft that you can see, those creatures become frightened of you on a DC8 + [STR] Wisdom save. 

Those two creatures become greyed in a bright red for the duration of your rage and you can sense them through cover, invisibility and all forms of concealment that are not magical whilst your rage persists. Hatred overcomes all barriers.

If you are unable to see in the dark, you gain darkvision up to 30ft and if you do, that range increases to 60ft. Anger is sight. 

Attacking creatures that are frightened of you successfully heals you a D6 hit points. You roar as you siphon the life of your enemies. 

 

Bane Embodiments

Your hatred coalesces into an image of a burning spectral mask. The shape of this mask is up to you and remains consistent whenever you enter rage. When you enter rage this mask coalesces and you gain benefits with the different Bane Mantles you select at this level. You may select two at lvl6, one at lvl8 and another at lvl 12.

Mantle of Bane Reverence

When raging, you may choose to take a -4 Hit/Dc on your next attacking turn. Gain an additional bonus action this turn. Your rage persists an additional round. Can be used twice per long rest. 

 

Mantle of Death Strider

When raging, If you are lower than half your Heath, gain an additional +2 AC. When you kill a creature, gain a hit die of healing equal to the target creatures hit die. 

 

Mantle of Horns

When raging, if you hit an enemy with a melee attack, they are unable to make an opportunity attack on you for the duration of your turn. 

 

Mantle of Psi-violence

When raging, if you are telepathically contacted, you may make a DC12 Wis throw [adding your WIS modifier to the total]. On success, you steal the contact line and psychically lash out at the aggressor, dealing 1d12 + Wis + Prof to the target. This can be used Three times per long rest. 

 

Mantle of Steel Bones

When raging, you become resistant to fire, cold and lightning damage. In addition, if you are hit by bludgeoning or slashing damage, you gain advantage to hit the target enemy upon your next single attack against it.  

 

Mantle of Toothed Maw

When raging, if you make an unarmed strike against a target, deal an additional d12 damage to the target. You score a critical hit on 19 - 20 on Hit/Dc with unarmed strikes. 

Three times per day

Indomitable, Bitches...

You can now dual wield two handed weapons capably. You need two-weapon-fighting to be able to receive this benefit. Attacking with two-weapon-fighting now adds your modifier to the second attack. 

Your siphon from attacking enemies fearful of you increases to a D10 hit points. 

You may select an additional target when entering rage. Up to a total of three. 

 

Your lives, your loss…

  • You gain a Bane Spasm of your choice. Options featured below.
  • Your siphon becomes a d12. 
  • Targets selected when entering rage are automatically frightened of you. [Excluding Legendary enemies] 
‘No, Simply No’

You gain immunity to fire, cold and lightning damage whilst raging. You can make two attacks as part of your opportunity attack.

Animalistic Tendencies

Your Spectral Mask coalesces horns. Whenever you take the attack action you may make an additional attack with the mantle. This attack is equal to d12 + Str and is considered force damage. 

This action can be made once per turn. 

Hack and Slash

If there are two enemies within your active range when you make a melee attack against one enemy, instead attack both. When there are three or more enemies within 15ft of you, you no longer incur opportunity attack.

 

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