Bard
Base Class: Bard

As a member of the college of faith you have learned to delve your arcane talents Into the divine realms of magic.  At 3rd level when you choose this college you gain the following proficiencies.

  •  You know the Guidance and Thaumaturgy cantrip, they do not count towards the total spell you can know.
  •  Proficiency in religion.
  •  Your choice of paladin spells When making spell selection these spells count as Bard spells for you.
  •  Proficiency with medium armor martial weapons and Shields.
  •  You are able to using holy symbol or a melee weapon as a spell casting focus for your Bard spells.

Inspirational faith

In addition to your standard use of bardic inspiration during combat You may use a bonus action to spend 1 bardic inspiration die and a spell slot to heal yourself or a allie in range of you Bardic inspiration. You roll a number of die equal to The spell slot level expended + Charisma modifier.  You use the same type of dice as your bardic inspirations. 

Arcane smite

At 6 level in this class you gain the extra attack feature as well as The Arcane smite feature. When you hit with a weapon attack you can expend one of your Bard spell slots to deal additional radiant, necrotic, or force damage 1d6 × spell slot level (5th level maximum)

Guardian of Faith

Your ability to weave arcane and divine magic is unparalleled. So long as you have one bardic inspiration left  You may substitute the use of a bardic inspiration dice with d6 for your bardic inspiration die and inspiring faith feature while in combat with out using your actual bardic inspiration.

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