Base Class: Rogue
Many who are born great will go on to do horrible things and end millions. Sometimes forces will try to balance this. Greatness can come anyone regardless of origin and the greatest of mankind have always been those who could save lives.
Fixing Street Wounds
By 3rd level, you are more familiar with healing wounds than most. When ever you heal a creature by means that is not a spell, you add you proficiency bonus to the healing. For healing where the amount is chosen such as Blessed Touch, you must use at least 5 points worth of the ability.
Salvation
When you choose this archetype at level 3, you gain the ability to channel blessed energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals to 1+ your rogue level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Dexterity modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
Healing Stab
At level 3, when your sneak attack is triggered you may channel energy into it to have it heal the target instead.
The damage from your weapon is dealt first then the healing of your sneak attack, if the target is on 0 hit points the attack triggers 2 failed death saves then restores hit points. Critical hits do not increase the number of dice of healing.
Stealth Healing
From level 9, when you heal other it can be done in such a way that it doesn't draw attention. When healing by any means while you are sneaking, your method of healing is invisible. e.g. Salvation has no visual effect and Potions of Healing become invisible.
Blessed Touch
At level 9, your touch can heal wounds. You gain a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your rogue level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralise one poison affecting it.
This feature has no effect on undead and constructs.
Rapid Aid
By level 13, you have become faster and can deliver healing quicker. Your movement speed is increased by 10 feet, if you have a swim, climb or fly speed they are also increased. Additionally, when you use Cunning Action, you may use either Salvation or Blessed Touch as a free action.
Safety
At level 17, you are blessed with the ability to decide who lives. When an attack leaves a creature you can see in a dying state, inflicts failed death saves on creature or would outright kill a creature, you can, as a reaction, cause the creature to be left stable but unconscious with zero failed death saves instead. This ability can be used a number of times equal to your Dexterity modifier before needing to complete a long rest.
Previous Versions
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Coming Soon
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