Warlock
Base Class: Warlock

You have made a deal with one of the world’s most wretched denizens. Your patron is otherworldly, cruel, and views you as a man might an insect. However, for now, you have been deemed useful. Beholders have abundant enemies and rivals that they constantly seek to undermine, and you are a weapon in that neverending battle.

Expanded Spell List

The Beholder lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Otherworldly Terrain

Starting at 1st level, as an action on your turn, you can summon an alien slime to coat the ground around you. The slime appears in a 10-foot radius, and the area is considered difficult terrain. Creatures that move through the area at more than half their movement speed must make a Dexterity (Acrobatics) or Strength (Athletics) check against your spell save DC or fall prone. The slime lasts for 1 minute before dissipating.

You can use this feature a number of times equal to your Charisma modifier. All expended uses are replenished after you finish a short or long rest.

Unnatural Balance

Beginning at 6th level, you are immune to the prone condition. In addition, if you fall from a distance of 50 feet or less, you float gently downwards, as the feather fall spell, taking no damage.

Eye of the Far Realm

Starting at 10th level, you can use a bonus action on your turn to summon an eye on an inanimate surface that you can see within 60 feet of you. After this eye is summoned, you can cast spells through it as long as you can see it. On subsequent turns, you can use your bonus action to move the eye to another inanimate surface within 30 feet of the original location. The eye lasts for 1 hour, until you use a bonus action to dismiss it, or you die.

Once you use this feature, it can’t be used again until you finish a short or long rest.

Antimagic Sight

Beginning at 14th level, when you use your Eye of the Far Realm feature, you can choose to project a 60-foot antimagic cone out from the eye. The area works as the antimagic field spell. At the start of each of your turns, while the eye is active, you can choose whether the antimagic cone is active. The area works against your own spells. The effect lasts for 1 minute after you choose to activate it, whether it was active for the duration or not. The effect ends if you die.

Once you use this feature, it can’t be used again until you finish a short or long rest.

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