Warlock
Base Class: Warlock

You have made a pact with a creature who controls the very weave of fate itself. Past present and future, are all tools towards your patrons goals, molding the infinite possibilities to shape what will be. Most creatures with this power are evil in nature, bending the fabric of fate to suit their own goals, but some see their abilities as a gardener would, pushing others towards the best possible amongst the near infinite possibilities. 

Expanded Spell List

Your Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells

Spell Level

Spells

1st

Bless, Bane

2nd

Mind Spike, Blur

3rd

Glyph of Warding, Counterspell

4th

Death Ward, Divination

5th

Wall of Force, Scrying

Strands of Fate

Starting at 1st level when you choose this patron, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

What could have been

Starting at 6th level, you weave your magics to steal brief moments of fate to aid your cause. Whenever you cast a warlock spell you may gain a single D6 fate dice. For up to the next minute you roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. You can wait until after it rolls the d20 before deciding to use the Fate die, but must decide before the DM says whether the roll succeeds or fails.  You can only have a single Fate dice stored at any one time. You loose any stored fate dice whenever you take a long rest.

 

What will be

Starting at 10th level, you can choose to briefly stutter through the eventualities of the future to avoid your enemies. Whenever you take damage you can use your reaction to half the damage taken. 

Seize the Weave

Starting at 14th level, when you roll for initiative or as a bonus action on your turn, you may steal a strand of the infinite futures and wrap them around yourself. 

For the next minute you can take an extra action at the beginning of each of your turns provided you cannot use this extra action to effect a creature other than yourself (his includes damaging a creature with an attack) 

Once you have used this feature you cannot do so again until you finish a long rest.