Fighter
Base Class: Fighter

They come from all walks of life, from all cultures and societies. They may be poor or wealthy, strong or wise, good or evil, skilled with blade or spell. But all dragonslayers share a singular courage and strength of heart— a necessary commodity in their line of work.

Dragonslayers have few close associates who aren’t as skilled as they are in the art of battling dragons. Unless a dragonslayer can trust you with his life, he isn’t likely to spend much time in your company. This attitude can lead to a life of solitude, as the dragonslayer travels wherever the cause takes him. A few dragonslayers actively seek out others who share their bravery and dedication, even training those who show promise.

Combat Superiority

When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.

Maneuvers. Maneuvers enhance an attack in some way. You can use only one maneuver per attack.

Superiority Dice. You have four superiority dice, which are d10s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.

You gain another superiority die at 7th level and one more at 15th level.

Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:

Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

Student of War

At 3rd level, you gain proficiency with one type of artisan’s tools of your choice.

Maneuvers

The maneuvers are presented in alphabetical order.

Elemental Resilience

When another creature deals elemental damage, you can use your reaction and expend one superiority die, lessening its effect on you. You have resistance to the triggering damage type until the start of your next turn.

Fundamentum Attack (Dragon Only)

When a Dragon attempts to use its Breath Weapon, you can use your reaction and expend one superiority die to force the dragon to make a Wisdom safe. On a failed save, the Breath Weapon attack is wasted and the Dragon takes superiority damage.

Grounded Attack (Dragon Only)

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Precision Attack

When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

Track the Beast (Dragon Only)

When you make an Intelligence (Investigation), an Intelligence (History), a Wisdom (Insight) check, a Wisdom (Survival), or recalling information about a Dragon you can expend one superiority die and add the superiority die to the ability check.

Will of Steel

When you make a Wisdom saving throw, you can use your reaction and expend one superiority die to add it to the roll. You can use this feature only before you learn if the save succeeded or failed.

Multiattack Defense

Beginning at 7th level, when a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Improved Combat Superiority

At 10th level, your superiority dice turn into d12s.

Relentless

Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.

Improved Combat Superiority

At 18th level, your superiority dice turn into 2d8s.

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