Base Class: Barbarian
The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.
Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Superior Athletics
At 3rd level, you gain proficiency in the Athletics skill if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses this proficiency.
Remarkable Warrior
Starting at 6th level, your rage is empowered, when you use your action to Dash, you can make one melee weapon attack to a creature.
In addition, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.
Superior Critical
Starting at 10th level, your weapon attacks score a critical hit on a roll of 18–20.
Survivor
At 14th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
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