Base Class: Fighter
You have discovered how to use gunpowder to make weapons, harnessing the volatile substance into a deadly weapon that packs a punch. You have also learned how to combine other concoctions into the powder to produce odd yet enhancing effects.
Gunpowder Proficiency
At 3rd level, you gain proficiency in Tinker's tools and firearms. If you were already proficient in Tinker's tools you can gain proficiency in another type of artisan's tools.
Sparkshooter
Also at 3rd level, You learn how to enhance the shots from your firearm.
You learn three special shots described below. When you make an attack with a Firearm you can expend one use of your special shots to perform a special shot. You can use your special shot a number of times equal to twice your dexterity modifier and regain all expended uses when you finish a long rest. Some Special Shots require the target to make a saving throw. the DC for the saving throw is:
Special Shot DC: 8 + your proficiency bonus + your dexterity modifier
You learn one additional special shot at 7th, 10th, 15th, and 18th level.
Blinding Shot
If the attack hits, the target takes an extra 1d6 radiant damage. At 10th level, if the attacks hits, the target must also succeed on a dexterity saving throw or be blinded until the end of it's next turn.
Brutal Shot
The attack is critical on a 19-20. At 10th level, The attack is critical if it is an 18-20.
Burning Shot
If the attack hits, you deal an extra 1d6 fire damage. At 10th level, the damage increases to 2d6.
Freezing Shot
If the attack hits, the target takes an extra 1d6 cold damage. At 10th level, If the attack hits, the target must also succeed on a dexterity saving throw or be restrained until the end of it's next turn.
Infectious Shot
If the attack hits, the target takes an extra 1d6 poison damage. At 10th level, if the attack hits, the target must also succeed on a Constitution saving throw or be poisoned until the end of their next turn.
Long Shot
When used, the range for your attack is doubled. At 10th level, If the attack hits, the range of the next attack is also doubled.
Melting Shot
If the attack hits, the target takes an extra 1d6 acid damage. At 10th level, the damage increases to 2d6 acid damage.
Piercing Shot
If the attack hits, the target takes an extra 1d6 piercing damage. At 10th level, You get a +1 bonus to the attack and damage roll.
Shocking Shot
If the attack hits, the target takes an extra 1d6 lightning damage. At 10th level, if the attack hits the target must succeed on a Constitution saving throw or be stunned until the end of it's next turn.
Shrapnel Shot
If the attack hits, the target takes an extra 1d6 piercing damage, and any creature within 10ft. must succeed on a dexterity saving throw or also take 1d6 piercing damage. At 10th level, the damage increases to 2d6 piercing damage.
Sneaking Shot
The attack gains advantage. At 10th level, if the attack hits, you gain the effects of the hide action as long as you have proper cover.
Thunderous Shot
If the attack hits, the target takes an extra 1d6 thunder damage. At 10th level, if the attack hits, the target must also succeed on a strength saving throw or be knocked prone.
Alternate Fire
At 7th level, If you make an attack with a ranged weapon that isn't a firearm, before the attack you can use your bonus action to expend a use of your special shots to use a special shot on that weapon's attack.
Improved Shots
At 10th level, your trick shots gain an extra benefit and you regain all expended uses on a short rest.
[You will have to manually reset your trick shot uses because the feature recharge can't be changed to short rest]
Superior Shot
At 15th level, Once per turn, if you miss an attack with a firearm, you can add your proficiency bonus to the roll potentially causing the attack to hit. You can't use this feature again until you move 0 ft. on your turn.
Master Shooter
At 18th level, when you score a critical hit with a firearm, you can make an additional attack against another creature within 15ft. with the same firearm.
Previous Versions
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6/1/2021 3:06:15 PM
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6/1/2021 3:12:26 PM
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