Base Class: Fighter
When you turn into your Transformed State your eyes glow, your teeth also get sharper and you grow claws (if you didn't already). Maybe your ears grow larger, or maybe your legs and arms increase in length. Maybe you get paler, maybe you are more vampiric, lycanthropic, or monstrous. The transformation depends on your individual history and story. When in your Transformed State: your Walking Speed is tripled, Jump Distance is quintupled, you now have a Climbing Speed of half your new walking speed (and you can now hang on the ceiling), you are resistant to Psychic Damage, your Dexterity and Strength are increased by your level +4, advantage for Dexterity and Wisdom Saving Throws, as well as disadvantage to CHA saving throws and CON checks. You can do this as many times as your level + 1 for every short rest. Lasts ten minutes.
Also Whilst in the Transformed State: you can use a number of new attacks:
- Claw Attack : (weapon attack) D20 + DEX Mod to hit: Hit; as many D4s as your half your fighter level + CHA modifier slashing damage. Miss; on the next attack you make, you have to add a -1 to hit. Two attacks for action, as well as one more using a bonus action. Note: one of your claw attacks is interchangeable with one attack from a non-two-handed melee weapon, and you keep your claw attack if a dagger, or hand ax.
- Bite Attack: (weapon attack) D20 + DEX Mod -1 to hit: Hit; as many D8s as your fighter level + 3d6 piercing damage (+ 1d4 every level). Can be interchanged with your last claw attack (bonus action)
The Gift of Blood
The transformation is available to you. As well as passive 30ft of Darkvision.
Bite of The Transformed
If a successful bite attack is made; the creature bitten must make a CON save -1 with a DC of your CHA score. If fail, the targeted creature is stunned for 1d6 rounds and takes an extra 1d4 Necrotic Damage and 2d4 Psychic Damage.
If an undead; all further checks and saves are at disadvantage, as well as the speed is halved.
The Steps of the Transformed
You now have Expertise in stealth while in Transformed state, as well as advantage in Stealth. You also get 15 feet of blindsight while in Transformed State (relating to hearing), and any attacks you make are silent.
All ranged attacks (including anything requiring a role to hit, including spells) has disadvantage to hit and takes 1d4 psychic damage on a miss.
Thick Skinned
You now have an AC equal to your CHA modifier + DEX score + 1/2 (rounding up) CON modifier +2 (whilst not having armor on).
When transformed: The stunning effect is now expanded to the claw attack as well, when taking a bite half the damage inflicted is taken back as healing. Also using a reaction (when hit with a ranged attack) you can make a long jump, jumping a maximum of 90 ft and landing on an enemy you take a free action of attacks on it.
Transformed in Blood
Resistant to all nonmagical attacks. Using your reaction; can now catch any projectile (spells included, Ex: eldritch blast, magic missile, etc.) with a Dex check against half the spell DC. If caught it can be either returned to the attacker, absorbed (stopping all effects of it), or given to a spell caster within 60 ft (which will give a spell slot of the appropriate level). You are now passively immune to being charmed, and being frightened. While in Transformed state and you gain temporary hit points equal to your CHA modifier + level.
Previous Versions
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6/2/2021 11:44:23 PM
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