Base Class: Bard
The language of the universe holds special meaning to you. The names of things, the sounds around us, and the way they fall together have power, and you can hear it. With prose, instrument, and a flare for the extravagant, you harness this power to aid in battle or help your allies. The Etymologist can hear the sounds uttered by others and mimic those sounds with perfect precision, able to reach beyond and harness magics normally unobtainable. They play music which shapes the elements, surrounding themselves with the power of those planes, and harnessing that same power for battle. A master Bard can even weave their words within the fabric of time, altering events and even changing fates.
Bonus Proficiency
When you join the College of Etymology at 3rd level, you gain proficiency with Arcana and History and in 2 languages of your choice. If you are already proficient in either skill you can choose any other skill to replace it.
Inspired Words
At 3rd level you are learning the notes and words associated to the energies of the universe. You gain the ability to expend an amount of Bardic Inspiration uses, up to your maximum spell level, to cast any spell of a level equal to the Bardic Inspiration uses you expended. Spells cast this way use the Casting Time of the spell chosen. You can do this once per long rest.
Inspired Words Spell List
At 3rd level you are learning the notes and words associated to the energies of the universe. You gain the ability to expend an amount of Bardic Inspiration uses, up to your maximum spell level, to cast any spell of a level equal to the Bardic Inspiration uses you expended. Spells cast this way use the Casting Time of the spell chosen. You can do this once per long rest.
First Verse
When you are 6th level you are able to string the words and notes of creation into a cohesive stanza. As an Action, you can use a Bardic Inspiration to attune yourself to an element of your choice from; Acid, Cold, Fire, Lightning, or Thunder, gaining resistance to that element.
You can also choose to add that element as damage on a successful melee attack dealing bonus damage of the elemental type you've chosen. You may, instead, create a defensive aura, with a 10 ft. radius, which causes damage of the elemental type you chose, when you are successfully hit by a melee attack. The damage is equal to the die used for your Bardic Inspiration at your current level. The effects last for 1 minute and cannot be changed during that time unless another Bardic Inspiration is spent.
Requiem Temporal
At level 14 You have learned the harmonies of reality and can weave them into existence. Using this new found power you can re-write any recent event that has happened in your presence to occur in a manner you see fit, a taxing effort that drains the Bard of power for a time. As an Action, you may roll one Bardic Inspiration to change the outcome of any one roll made in the past 30 seconds to be what you desire. You can then add or subtract that number from the result you are changing. This can be used to change a critical miss to a hit, a hit to a critical hit, maximize your damage, cause a death saving throw to succeed, change the effect from a Wand of Wonder, or anything else that requires a roll of the dice. This effect changes the die roll before any modifiers are added.
When this ability is used; the Bardic Inspiration spent is temporarily removed from your pool for 1d6+1 days.
Exalted Words
Also at 14th level if you expend your maximum Bardic Inspiration uses when using Inspired Words to cast a spell, you may cast any spell up to your maximum spell level. If you are missing any Bardic Inspiration due to Requiem Temporal you can only cast a spell up to the amount of Bardic Inspiration you have access to.
Previous Versions
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11/5/2018 10:19:17 PM
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7/9/2020 3:46:22 PM
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1.1
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Coming Soon
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