Ranger
Base Class: Ranger

a wastelander is one who is as much a part of the unclaimed wilds as any of the great beasts and strange occurrences of those lands, and is every bit as deadly. wastelanders are common among the scattered groups of humanoids that occasionally live along the borders of the deeper unclaimed wilds, and some are drawn even further in by curiosity, connection, adventure, or a simple disregard for life outside the wastes. whatever the reason, wastelanders are some of the only people consistently able to travel the glowing valleys, steel forests, and corrosive lakes of these calamity-stricken lands.

keen survivor

at 3rd level, you gain advantage on nature and survival ability checks made to identify a potential hazard.

hardy recovery

as a wastelander, you're trained to make the most of the brief periods of safety you're afforded. during a short rest, if you have levels of exhaustion you can make a constitution save, starting at DC 13 and scaling with the severity of your exhaustion. on a success, you lose an exhaustion level. this ability can only be used once between long rests.

mutant sense

at 3rd level, you gain the ability to sense the presence or traces of some of the deadliest creatures of the unclaimed wildlands. as an action, you can enter a state of sensory focus that lasts for a number of rounds equal to your proficiency bonus. while in this state, you immediately locate any traces or tracks from aberrations, constructs, and undead. you know the precise location of any of these creatures within 60 feet for the duration of your mutant sense. furthermore, you can tell immediately if any of these creatures has been within the area of detection within the past 30 days. if you are not in combat, you can lock on to a set of tracks of the area (left by a single creature or unified group) and determine which of the three effected creature types left the trail, the size category of the involved creatures, and the general series of events captured by this set of tracks. for up to one week, or until you encounter the target creature(s) or use mutant sense to lock on to a different trail, you have advantage on survival checks made to track and glean information about the target creature(s).

you can use this feature a number of times equal to your Wisdom modifier (minimum one). you regain all expended uses once you finish a long rest.

one with the wastes

at 7th level, you gain a level of familiarity with aberrant creatures. any spell or class ability that you use that specifies "beast" as a creature type can be treated as if it applies to aberrations. CR or size limits still apply (for example, if you have access to the polymorph spell you can use it to become an aberration of a CR available to you). this applies to spells and class features from classes that you acquired via multiclassing. in addition, you can use the nature and animal handling skills on aberrations as if they were natural animals.

note: certain abilities, such as the acquisition of an animal companion, assume that the subject creature has a low intelligence score. with regard to these situations, it is advisable to limit the available aberrations by intelligence score as if they were beasts.

mutant adaptation

at 11th level, your body's physiology has altered itself to your benefit. you are always treated as if you are under the effects of the Endure Elements spell, and the amount of time you require for a long rest is halved. you gain advantage on all saving throws against poisons, environmental hazards of all kinds, and effects that deal poison damage, cause the poisoned condition, or inflict exhaustion.

superior survivalist

at 15th level, your connection to the unclaimed wilds makes you a formidable explorer. you cannot be impeded by any form of difficult terrain (including magical) you gain a swimming and climbing speed equal to your base land speed if you didn't already have one, and you are immune to poison, the poisoned condition, disease, exhaustion and paralysis.

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2021 12:00:31 AM
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