Base Class: Rogue
You have honed your skill at ranged combat. You have exceptionally keen eyesight, and your skill with the bow or crossbow is unmatched.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the long bow and heavy crossbow.
Fighting Style
At 3rd level you also adopt the archery fighting style if you do not already have it.
Archery. You gain a +2 bonus to attack rolls you make with ranged weapons.
Steady Aim
Starting at 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. (This ability is the same as the optional rogue class feature from Tasha's Cauldron of Everything).
Cover Fire
Starting at 3th level, you can provide cover to your allies. When a creature you can see attacks an ally you can also see, you can use your reaction to make a ranged weapon attack against that creature. Your attack triggers before the creature's attack, and whether you hit or miss, the ally has half cover until the start of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Peerless Accuracy
Starting at 9th level, your ranged weapon attacks ignore half cover and three-quarters cover. Additionally, attacking at long range or attacking a prone target doesn't impose disadvantage on your ranged weapon attacks.
Lastly, your ranged weapon attacks score a critical hit on a roll of 19 or 20.
Hawkeye
At 13th level, you gain the eyesight of a hawk. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, you have advantage on any Wisdom (Perception) or Intelligence (Investigation) checks that rely on sight.
Headshot
At 17th level, whenever you have advantage on a ranged weapon attack, if both attack rolls would hit the creature, the attack is considered a critical hit.
Previous Versions
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