Base Class: Blood Hunter
Earth Striders believe the mythology that all humanoids were once crafted out of mud and clay by the creators. They look to return their enemies to the earth and shape new hope from the land around them. When first choosing this Order at 3rd level you begin your augmentation, your blood is now made of mud and you can no longer be effected by features or abilities that require the target to have blood.
Rite of the Earth
When you join this order at 3rd level, you learn the Rite of the Earth esoteric rite (detailed below).
Rite of the Earth. Your rite damage is force damage. While the rite is active, you gain the following benefits:
- Your weapon creates a whirling storm of dirt, dust or sand which obscures a radius of 20 feet around you. You can see normally within this radius.
- Your weapon deals one additional hemocraft die of rite damage when you hit an elemental.
Curse Specialist
Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target elementals.
Earth Step
Upon reaching 7th level, at the start of your turn, if you aren’t incapacitated, you can choose to magically step into solid earth or stone
You can move through areas of earth and stone as if it were difficult terrain. If you are inside the earth when this feature ends, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you moved. This feature lasts for a number of rounds equal to your Intelligence modifier (minimum of 1 round).
You can use this feature once. Beginning at 15th level, you can use your Earth Step feature twice between rests. You regain all expended uses when you finish a short or long rest.
Brand of Holding
Beginning at 11th level, your Brand of Castigation now imposes as physical restriction. Whenever you damage a branded creature with your Crimson Rite, your weapon deals one additional hemocraft die of rite damage. In addition, the branded creature is bound to the earth.
Blood Curse of Returning
At 15th level, you’ve honed your hemocraft to return your enemies to the earth. As a bonus action, you can choose one creature you can see within 30 feet of you to curse. That creature but make a CON save against your Hemocraft save DC. on a sucessful save you turn that creature into stone or mud until the start of your next turn, they are effected by the petrified condition. If they succeed their CON save the curse has no effect.
Stone's Revival
Upon reaching 18th level, you learn to protect your fading life by absorbing your Rite of the Earth. When you are reduced to 0 hit points while you have your Rite of the Earth active, but don’t die outright, the rite ends and you drop to 1 hit point instead. The dust, dirt or sand obscuring you forms to your body and you gain the effects of the stoneskin spell with a duration of 1 minute.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/2/2021 10:08:09 PM
|
1
|
0
|
--
|
Coming Soon
|
|
|
6/3/2021 1:42:47 PM
|
22
|
3
|
--
|
Coming Soon
|
Comments