Blood Hunter
Base Class: Blood Hunter

The Order of the Law-bringers is the least known of the Blood hunter orders, having originally been created after the original Blood Hunter order fractured during  the Dragonic war. Law-bringers seek out and study the usual foes of their orders, observing their environment while also acting as delegates and researchers between the different orders and to a lesser extent different Waring kingdoms. Tuning their abilities to understanding their foes on a deeper level, these blood hunters seek out threats to civilizations and to the tenuous bonds between the fractured orders

Rite of Impulse

When you join this order at 3rd level, you learn the Rite of the Dawn esoteric rite (detailed below).

Rite of Impulse. Your rite damage is Force damage. While the rite is active, you choose one of the following benefits:

  • You have resistance to non-magical Bludgeoning damage.
  • Your weapon deals one additional hemocraft die of rite damage when you hit a monstrostity

Maledict of Understanding

Beginning at 7th level, your ancient order teaches how to use your blood curses to gain insight. You gain an additional information on the cursed creature, at the expense of your own vitality, When a creature is affected by your blood curse you can choose to take additional damage equal to a roll of your hemocraft die and in return learn any of their resistances and vulnerabilities. this feature can be used a number of times equal to your proficiency modifier

Additionally when you gain this feature you gain proficiency in insight, or expertise if already proficient. In addition at 11th level you can choose to use your Intelligence modifier in place of Wisdom for Insight

Brand of Liability

Beginning at 11th level, your Brand of Castigation now exposes a fragment of your foe’s vitality, leaving them vulnerable to your Crimson Rite. Whenever you damage a branded creature with your Crimson Rite, your weapon ignores resistance to that In addition, the branded creature has disadvantage on any saves related to your battlefield mastery ability

Blood Curse of the Marked

At 15th level, you’ve honed your hemocraft to be effective against your chosen target, increasing your efficiency in battle. You gain the Blood Curse of the Marked for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Final Understanding

Upon reaching 18th level, you learn to gain a greater understanding of your foe, when a creature affected by your mark of Liability ability is dropped to 0 hit points, your mark fades as a small part of your blood hunter essence is absorbed into the creature and it instead stays up with 1 hit point and is affected by the charmed condition. This effect lasts for 1 minute or until you dismiss it, at the end of which the creature dies and and becomes immune to the effects of the speak with dead spell and any reviving magic

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